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Importing CB into Unity!. (PROJECT - DEAD) (NEW VIDEO)
Posted: Sun Jun 23, 2013 3:50 am
by chris0matic
We are officially starting the Containment Breach/Unity Remake!
People working on project:
Mirocaine
Chris0matic (Chris Miranda)
risingstar64
Extra features that CB cant do:
Lighting
Better Detail
Multiplayer?
Less Bugs/More Stable.
This project is official!
We are going to most likely start at a earlier update and work our way up.
UNITY IS CHOSEN
New 173 Test video.
[youtube]nIZF5mnC_qc[/youtube]
Re: Importing CB into UDK. (IMPORTANT TOPIC)
Posted: Sun Jun 23, 2013 4:53 pm
by Regalis
chris0matic wrote:2. Regalis's Permission
Yeah, go ahead. :)
chris0matic wrote:It isn't that hard of a thing to do.
--
(I cant script in UDK)
Umm, good luck with the project.
Re: Importing CB into UDK. (IMPORTANT TOPIC)
Posted: Sun Jun 23, 2013 5:19 pm
by chris0matic
Regalis wrote:chris0matic wrote:2. Regalis's Permission
Yeah, go ahead.
chris0matic wrote:It isn't that hard of a thing to do.
--
(I cant script in UDK)
Umm, good luck with the project.
Yeah, Scripting is the only thing that is holding me back. LOL
Re: Importing CB into UDK. (IMPORTANT TOPIC)
Posted: Sun Jun 23, 2013 6:24 pm
by Ketercheat
This guy will teach you guys the basics of UDK if you want to help out with this. I have my own stuff to work on so I can't help with this.
Re: Importing CB into UDK. (PROJECT - ACTIVE)
Posted: Sun Jun 23, 2013 11:04 pm
by chris0matic
Bump. Read the top post.
Re: Importing CB into UDK. (PROJECT - ACTIVE)
Posted: Mon Jun 24, 2013 3:56 am
by LukeDude759
I wonder which conversion will get done first: C++ or UDK? I'm sure this will spark a debate somewhere...
Re: Importing CB into UDK. (PROJECT - ACTIVE)
Posted: Mon Jun 24, 2013 4:13 am
by Insanity's Bane
I hope this project doesn't die like the 650 one.
Re: Importing CB into UDK. (PROJECT - ACTIVE)
Posted: Mon Jun 24, 2013 7:39 am
by TheRooster09
chris0matic wrote:We are officially starting the Containment Breach/UDK Conversion!
People working on project:
Mirocaine
Chris0matic
Extra features that CB cant do:
Lighting
Better Detail
Multiplayer?
Less Bugs/More Stable.
This project is official!
We are going to most likely start at a earlier update and work our way up.
Are you guys going to use some inspiration from site 37? Also, how would multiplayer work in a game like CB? The only way I could think of right off the top of my head is to make a FPS team deathmatch/FFA where MTF vs Nine Tailed Fox

Re: Importing CB into UDK. (PROJECT - ACTIVE)
Posted: Mon Jun 24, 2013 9:22 am
by Night
Cool, I would definitely want to see where this is heading.
Good luck!

Re: Importing CB into UDK. (PROJECT - ACTIVE)
Posted: Mon Jun 24, 2013 2:10 pm
by Mirocaine
TheRooster09 wrote:Are you guys going to use some inspiration from site 37? Also, how would multiplayer work in a game like CB? The only way I could think of right off the top of my head is to make a FPS team deathmatch/FFA where MTF vs Nine Tailed Fox

First idea that comes to mind is like SCP:CB singleplayer, but with other players + Keter mode only. The problem would be people getting too excited and wanting to jump + dance around, which breaks the intended stealth factor. However, we're far, far from working on that. Right now if UDK needs the amount of programming that it looks like, it may be a long time before we can implement even simple things like AI.