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Re: A Couple Of Ideas For The Radio

Posted: Fri Jul 19, 2013 4:09 am
by Mewlava
Ltn Vasquez wrote:
Soulzarath wrote:Nah. This would most likely lead to rage quit and a bad game reputation. Or people will just think it's broken. I don't like the idea.
Rage quit is for not being able to complete the game. The office won't stop them from their objective. Also, explain how mixed audio files might look like a broken game, because I am confused.
Thanks for replying to that post, I honestly didn't know how to.

I didn't really see how it could provide the game with a bad reputation, the radio could be seen as an alternative path to take in the game the same way there are different endings (Gate A + B) and doesn't force the player to use it in order to get from start to finish.

Re: A Couple Of Ideas For The Radio

Posted: Sat Jun 14, 2014 2:08 pm
by TylerTheFighter24
lucasxD wrote:what about an sstv? (omniary told me of this in scp suggestion, in march)
I totally agree with the SSTV easter egg suggestion! The picture could be a unknown man in black entering :079_2:'s chamber. to add more evidence to the back story and add support to 079 was the one who caused the place to go insane!
Soulzarath wrote:Nah. This would most likely lead to rage quit and a bad game reputation. Or people will just think it's broken. I don't like the idea.
how is that going to lead to rage quit and bad game reputation, all it is is a easter egg on the radio, and anything can happen on the radio, as its SCP's and monsters. along with a containment breach!

Re: A Couple Of Ideas For The Radio

Posted: Sat Jun 14, 2014 10:35 pm
by Ltn Vasquez
Wow, you do realise this is nearly a year old? It's not stickied, so this is necroing.

Too bad, it was a good idea. Better get the mods to take it down.