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Re: v0.8 discussion thread + new video.

Posted: Wed Sep 04, 2013 3:38 am
by Cridone
LukeDude759 wrote:Maybe you could splash it on the MTF to freeze them or their gun, slowing them down or temporarily rendering their gun inoperable?
From my learning of nitrogen, it doesn't work that way. You don't just splash it on something at it explodes in a million pieces.

If you put liquid nitrogen in a small cup, and splash it at somebody, They wouldn't freeze because there body would push all the
bubbles out of the way. And besides, the MTF are wearing high tech shiz. (not right now but later since Nights models)

Re: v0.8 discussion thread + new video.

Posted: Wed Sep 04, 2013 12:19 pm
by Maikcollos
Irontaco wrote:
Wanting it is not going to make it suddenly be in the game.

Interesting though, how about a cup of energizing drink?
Monsters Are Creepy As hell

Re: v0.8 discussion thread + new video.

Posted: Sat Sep 07, 2013 3:20 am
by LukeDude759
That Same Anon wrote: CUP IN A CUP
Or "Cup of Cup." A cup of liquid cup.

Re: v0.8 discussion thread + new video.

Posted: Sat Sep 07, 2013 2:34 pm
by Maikcollos
Liquids Thread
Spoiler
Regalis wrote:SCP-294 will be added in the next update, as seen on my new youtube video. Now we just need more drinks.

The drinks are defined in a separate .ini file in the data folder which can be edited by anyone (as suggested by Mirocaine). The parameters in the .ini file are a bit limited at the moment, but they can still provide a lot of interesting results:

Code: Select all

;you can set multiple names for a liquid by separating the names with a "|"-symbol. ("[Wine|Red Wine|Grape Wine]" for example)

;color = the color of the liquid
;alpha = the transparency of the liquid (0.0 = invisible, 1.0 = nontransparent)
;glow = makes the liquid glow (true/false)

;sound = the sound clip played when the player drinks the liquid
;dispensesound = the sound clip played when the liquid is dispensed ("SFX\294\dispense1.ogg" by default). 

;lethal = true/false
;death message = the text shown in the game over -screen if the player dies when drinking the liquid

;refuse = if set to true, the character refuses to drink the liquid
;refuse message = displayed when the character refuses to drink said liquid

;vomit = if set to true, the character starts vomiting after drinking the liquid

;blur = how many seconds the screen stays blurry after drinking the liquid
;message = a text shown on the screen after drinking the liquid
;damage = increases the injuries-value
;bloodloss = increases the blood loss - value
;stomach ache = true/false, has the same effect as appendicitis caused by SCP-1025 (decreased stamina and messages about stomach ache)

;stamina effect = changes how fast stamina decreases (1.0 = normal speed, 2.0 = decreases twice as fast, 0.0 = doesn't decrease at all)
;stamina effect timer = how many seconds the effect lasts

;blinking effect = changes how fast the blink meter decreases (1.0 = normal speed, 2.0 = decreases twice as fast, 0.0 = doesn't decrease at all)
;blinking effect timer = how many seconds the effect lasts

;explosion = true/false, creates an explosion similar to the one at Gate B
If you have any suggestions for new parameters, post them in this topic. It would be best if the parameters could be used in as many different drinks as possible - there's not much point in coding a "make_the_player_dance"-parameter for a cup of dancing for example.

Here are some crude examples of the liquids I've added so far:

Code: Select all

[Beer|Lager]
color=235,165,40
alpha=0.8
message=The drink tastes like a standard pale lager.
sound=SFX\294\slurp.ogg

[Blood of Christ|Blood of Jesus|Blood of Jesus Christ]
color=145,32,50
alpha=0.9
message=The drink tastes like red wine.
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense3.ogg

[Carbon]
color=0,0,0
blur = 15
lethal = true
sound=SFX\294\burn.ogg
death message = The mouth cavity, throat and face of the victim are covered in severe third degree burns. A layer of black, crystalline substance was found inside the mouth cavity. Sent for chemical analysis.
dispensesound=SFX\294\dispense2.ogg

[Coffee|Black Coffee]
color=87,62,45
message=The drink tastes like fairly strong black coffee.
blur=2
stamina effect=0.9
sound=SFX\294\slurp.ogg

[Glass]
color=255,0,0
glow=true
blur=15
lethal=true
sound=SFX\294\burn.ogg
dispensesound=SFX\294\dispense2.ogg

[Gold]
color=255,200,15
glow=true
blur=15
lethal=true
sound=SFX\294\burn.ogg
dispensesound=SFX\294\dispense2.ogg

[Iron|Steel]
color=255,100,30
glow=true
blur=15
lethal=true
sound=SFX\294\burn.ogg
dispensesound=SFX\294\dispense2.ogg

[Liquid Nitrogen|Nitrogen]
color=255,255,255
alpha=0.5
blur=10
lethal=true
sound=SFX\294\burn.ogg
dispensesound=SFX\294\dispense2.ogg

[Milk]
color=255,255,255
sound=SFX\294\slurp.ogg

[Motor Oil|Oil]
color=0,0,0
sound=SFX\294\slurp.ogg
blur=10
stomach ache=true
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense2.ogg

[Room-temperature Superconductor]
color=254,219,93
alpha=0.5
message=The drink tastes like apple juice.
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense3.ogg

[the best drink I've ever had|the best drink I've had]
color=235,165,40
alpha=0.8
message=The drink tastes like a Vienna lager you drinked years ago.
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense2.ogg

[Water]
color=200,200,200
message=Well, that was refreshing.
alpha=0.2
sound=SFX\294\slurp.ogg

[Wine|Red Wine|Grape Wine]
color=145,32,50
alpha=0.9
sound=SFX\294\slurp.ogg
Some guidelines:
- You don't have to add "a cup of" in the name of the liquid, the game does that automatically.
- Please use the code-tags to keep this topic easier to read.
- Dispense1.ogg is a sound used for "normal" drinks like coffee, water, tea and so on. It's played in the video when dispensing water.
- Dispense2.ogg is a longer, rumbling sound heard in the video when dispensing liquid nitrogen. It should be used for uncommon liquids that are harder for SCP-294 to dispense.
- Dispense3.ogg is the sound heard when dispensing blood of Christ. It's for things that don't necessarily even exist in the real world, like "cup of music" or "cup of pertinent medical knowledge".
- You can make your own dispensing or drinking sounds of course, just post them here along with the liquids.
Link:
http://scpcbgame.com/forum/viewtopic.php?f=5&t=3015

I Found a Document i hope regalis add it
Spoiler
Image
MOD EDIT: Fused double post.

Re: v0.8 discussion thread + new video.

Posted: Sun Sep 08, 2013 2:06 pm
by hug0905
Maikcollos wrote:I Found a Document i hope regalis add it
-snip-
No, regalis will not add that document because we don't use that document design anymore, we now use this design:
Image

Re: v0.8 discussion thread + new video.

Posted: Sun Sep 08, 2013 2:09 pm
by Maikcollos
hug0905 wrote:
Maikcollos wrote:I Found a Document i hope regalis add it
-snip-
No, regalis will not add that document because we don't use that document design anymore, we now use this design:
Spoiler
Image
Is There a Template?

Re: v0.8 discussion thread + new video.

Posted: Sun Sep 08, 2013 2:18 pm
by hug0905
Maikcollos wrote:
hug0905 wrote:
Maikcollos wrote:I Found a Document i hope regalis add it
-snip-
No, regalis will not add that document because we don't use that document design anymore, we now use this design:
Spoiler
Image
Is There a Template?
yes, just look around the fourm and you will find it, or pm regalis so he'll give you the file. (you need to have adobe photoshop cc to edit it)

Re: v0.8 discussion thread + new video.

Posted: Sun Sep 08, 2013 2:25 pm
by juanjp600
Maikcollos wrote:Is There a Template?
http://scpcbgame.com/document.psd

Re: v0.8 discussion thread + new video.

Posted: Wed Sep 11, 2013 6:51 pm
by Ryan_Leanardoe
hug0905 wrote:
Maikcollos wrote:
hug0905 wrote: No, regalis will not add that document because we don't use that document design anymore, we now use this design:
Spoiler
Image
Is There a Template?
yes, just look around the fourm and you will find it, or pm regalis so he'll give you the file. (you need to have adobe photoshop cc to edit it)
Or gimp.

Re: v0.8 discussion thread + new video.

Posted: Thu Sep 12, 2013 3:35 am
by CLgaming
Maikcollos wrote:I Found a Document i hope regalis add it
Spoiler
[sjitsnip]
I know I'm late to say this but...

YOU.

DOUBLE.

POSTED!

Image