Re: New gameplay mechanic?
Posted: Thu Oct 03, 2013 7:17 am
Personally, I'm against the idea of a sanity meter. I don't see how it improves the gameplay in any way.
Arlight, of course there are actual SCPs that will damage your sanity. But having a general meter that goes up and down would just not be my kinda thing.
Besides, just a while ago I remember so many of you going "Oh thank goodness they removed that sanity-meter in A Machine for Pigs! It hardly served any purpose in the old Amnesia!"
If anything it'd just annoy people after a short amount of playtime and then they'd try to turn it back off.
Arlight, of course there are actual SCPs that will damage your sanity. But having a general meter that goes up and down would just not be my kinda thing.
Besides, just a while ago I remember so many of you going "Oh thank goodness they removed that sanity-meter in A Machine for Pigs! It hardly served any purpose in the old Amnesia!"
If anything it'd just annoy people after a short amount of playtime and then they'd try to turn it back off.