Uh... why keep that comment then if you removed the first one..? *brain explodes*G4meFr3ak096 wrote:Sorry I DOUBLE posted but my internet is being crap right now so it tends to keep doing that.
Re: Removal of 372.
#32When ever I tried t delete it the internet freezes ad exits and says, "that action cant be completed."
I love this game!
Check out where I've been surviving horror! http://m.youtube.com/user/G4meFr3ak096
Re: Removal of 372.
#34Agreed!
I love this game!
Check out where I've been surviving horror! http://m.youtube.com/user/G4meFr3ak096
Re: Removal of 372.
#35That's actually a pretty good reason to keep both in.Nospheratu wrote: In my personal opinion it is advisable that 372 stays included in the game for such cases; besides that more content creates a more diversified expirience which is a good thing.
Re: Removal of 372.
#36I know right!
I love this game!
Check out where I've been surviving horror! http://m.youtube.com/user/G4meFr3ak096
Re: Removal of 372.
#37I don't want him to be removed I really like that SCP and it still scares me sometimes. Same with 513 I like that SCP (maybe that's why I'm ringing it so often) and it scares me sometimes.
Re: Removal of 372.
#38I hope people won't repeat the same thing over and over.
Also, I'm working on a new model for 372, it will take some time but I'm making it.
Also, I'm working on a new model for 372, it will take some time but I'm making it.
Re: Removal of 372.
#39Cool, when playing SCPCB it will definitely be all the more better to have 372 look better!
I love this game!
Check out where I've been surviving horror! http://m.youtube.com/user/G4meFr3ak096
Re: Removal of 372.
#40That's good to know.Cridone wrote:Also, I'm working on a new model for 372, it will take some time but I'm making it.
I understand that the player can only catch split-second glimpses of 372, but I still think that a nice-looking model could enhance it. Doesn't have to be incredibly detailed, but something more than just a jumbled 106 model.
Last edited by Gorebazzle on Sun Oct 06, 2013 5:41 am, edited 1 time in total.