Removal of 372.
#1With 513 and 513-1 back in the game, should 372 be removed? I mean, two scips serving the same purpose seems a bit excess. (Sorry for the short post. Really can't find anything else to say.)
Also, if it remains in game, it could at least have a model instead of just being an ugly, spastic, green/black mass of wires.Omniary wrote:I don't really think 372 should be removed. I mean, it's been in the game long enough to make me think it fits in, and just because 513 is back doesn't mean 372 has to leave.
I really do think 372 should be updated though. The model is really quite ugly, at least skew some model of a tarantula or something, not 106's old model. Also, I think it needs to appear a little more often, it appears once or so per playthrough if you're lucky.
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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away
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