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Re: Removal of 372.
Posted: Sun Oct 06, 2013 4:15 am
by mrpeanut188
Why not have a 3-5 frame 'hopping' animation, that loops for his model. he sticks onto walls, always facing you.
Re: Removal of 372.
Posted: Sun Oct 06, 2013 5:59 am
by G4meFr3ak096
That should work, you'll actually be able to see him more this way.
Re: Removal of 372.
Posted: Sun Oct 06, 2013 7:05 am
by Gorebazzle
We shouldn't see too much of him, though. If we ever get a clear view of him, then that means he fails as a peripheral jumper. ;)
I think he should get a better-looking model and animation, but nothing too detailed. We're never going to see him for more than half of a second, after all.
Re: Removal of 372.
Posted: Sun Oct 06, 2013 11:49 am
by Nightmare Tank
The rate of appearance should also be upped slightly. Not to the level of The Cowbell's -1 instance, but still enough to the point where its possible to see The Peripheral Jumper at least once or twice a run, guaranteed...half the time, you hear it scuttling upon entering its containment chamber, but that's that; never seen or heard again. (Yeah, maybe also a skittering noise when seen)
Re: Removal of 372.
Posted: Wed Oct 09, 2013 10:34 pm
by Catmality
372 scares me. That's the games job.
Haven't even found 513 anywhere. I want it, though.
Re: Removal of 372.
Posted: Wed Oct 09, 2013 11:34 pm
by hug0905
Catmality wrote:372 scares me. That's the games job.
Haven't even found 513 anywhere. I want it, though.
SCP-513 is located at the Heavy Containment Zone currently, if you run into a broken bricked wall, run into it, and grab SCP-513.
(if you dare)
Re: Removal of 372.
Posted: Thu Oct 10, 2013 12:09 pm
by Dr.Moore
372 shoul not go. i mean, 513-1 just scares the hell out of you, while 372 makes you laugh at him as he has a seizure in a corner.
Re: Removal of 372.
Posted: Thu Oct 10, 2013 10:15 pm
by G4meFr3ak096
It does look like that!

Re: Removal of 372.
Posted: Thu Oct 10, 2013 11:42 pm
by Kenneth crooker
Here's an idea. When you see SCP-372, it should have a 20% chance of making a hissing or shrieking noise, so that way the player can be startled.
Re: Removal of 372.
Posted: Fri Oct 11, 2013 12:11 am
by Cridone
Guys. I'm sorry, I've been working on 372's model but my computer crashed which screwed up the model so now all the model is is a poly mess.
Sorry again.
