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Removal of 372.

Posted: Thu Sep 26, 2013 11:09 pm
by Z-Bites
With 513 and 513-1 back in the game, should 372 be removed? I mean, two scips serving the same purpose seems a bit excess. (Sorry for the short post. Really can't find anything else to say.)

Re: Removal of 372.

Posted: Thu Sep 26, 2013 11:16 pm
by Omniary
I don't really think 372 should be removed. I mean, it's been in the game long enough to make me think it fits in, and just because 513 is back doesn't mean 372 has to leave.

I really do think 372 should be updated though. The model is really quite ugly, at least skew some model of a tarantula or something, not 106's old model. Also, I think it needs to appear a little more often, it appears once or so per playthrough if you're lucky.

Re: Removal of 372.

Posted: Thu Sep 26, 2013 11:25 pm
by Theimperfectbeing
I agree with Omniary, it should be kept in game, but needs to have its model and behavior redone.

Re: Removal of 372.

Posted: Fri Sep 27, 2013 12:21 am
by Brunou8
The AI should be modified too, as you can see, SCP-372 appears when you look quickly behind you, or when you open a door. I think you should keep this, but with other mechanics, for example, I suggest that it always should have a physical presence in the game, not only when you look behind you or when you open a door, it should always be on the walls following you through them, and when you look behind you quickly, it should jump to another wall or simply run out of your sight.

Re: Removal of 372.

Posted: Fri Sep 27, 2013 5:36 am
by danbob555
Omniary wrote:I don't really think 372 should be removed. I mean, it's been in the game long enough to make me think it fits in, and just because 513 is back doesn't mean 372 has to leave.

I really do think 372 should be updated though. The model is really quite ugly, at least skew some model of a tarantula or something, not 106's old model. Also, I think it needs to appear a little more often, it appears once or so per playthrough if you're lucky.
Also, if it remains in game, it could at least have a model instead of just being an ugly, spastic, green/black mass of wires.

This
Spoiler
Image
Needs to look more like this
Spoiler
Image
I know how hard it is and how long it takes to include something like that, but it really does take away from the immersion whenever I find 372. Shouldn't it at least disorient you or make a sound when you see it (such as when you blink and 173 appears right in front of you)?

Re: Removal of 372.

Posted: Fri Sep 27, 2013 2:55 pm
by Trialtrex21
SCP-372 needs changes to his mechanics, not a complete removal. The addition of 513 does not warrant it, and people would just get mad like when he was removed.

Re: Removal of 372.

Posted: Fri Sep 27, 2013 5:03 pm
by G4meFr3ak096
In an update you should make appear more, now I never see him when im playing the game, but I remember playing 2.1 and he would show up all the time.

Re: Removal of 372.

Posted: Fri Sep 27, 2013 10:55 pm
by Cridone
The models fine, a new one though would be better.

If you're so upset over a model that you don't see at all, you're asking for to much.

Though, I WAS planning on making a new 372 model, and since people want a new one I guess I should try. ( ͡° ͜ʖ ͡°)

Re: Removal of 372.

Posted: Fri Sep 27, 2013 11:29 pm
by G4meFr3ak096
That would be very cool if do. :)

Re: Removal of 372.

Posted: Sat Sep 28, 2013 2:44 am
by ThePotaterGamer
If anything 372 should go, after all it doesnt scare most of us.