Omniary wrote:Having it be forced onto the player like in the older versions would be a bit cruel and unfair, gameplay wise, but having to ring it yourself is a bit simplistic and unthreatening imo. I thought (when suggesting on reimplementing 513) that it would be a lot harder to handle 513 if it rang whenever you ran, and or dropped it. Practically making it the 714 of death.
Also, why doesn't 513-1 cause you to die? That really makes this feel like 372, and almost unthreatening. The player should start to get dizzy whenever they see 513 and once he starts to appear more frequently, our player could pass out with a message saying (if 513 is still in the inventory) "Subject D-9341 was found dead in Precinct-3A with several self inflicted injuries to the arms and neck. However, autopsies reveal that the subject died of multiple panic attacks and asphyxiation. Cause of death is assumed to be associated with SCP-513, which was found in the subject's possession."
Well I think it would take quite some time for it to kill the player, probably until after the breach (that is, assuming that they even survived). Because of this, it could remain harmless, just a great looking spooky SCP. Ooooor, the suicide could be a kinda new ending. The same as the ones we have now because it doesn't take effect quick enough to change them, only tweaked slightly. I may be asking of too much here, I don't know.