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Re: The way SCP-513 works...
Posted: Tue Oct 08, 2013 7:27 am
by SCP 513
And they think adding Sanity will break the game. It will not. Why not have it, if 513-1 makes your sanity low.
Re: The way SCP-513 works...
Posted: Tue Oct 08, 2013 8:04 am
by Serimah
Well I know I would keep losing sanity while seeing all that sweet ghost-bro ass all over the place but being unable to touch it...
Re: The way SCP-513 works...
Posted: Tue Oct 08, 2013 9:21 am
by SCP 513
Serimah wrote:Well I know I would keep losing sanity while seeing all that sweet ghost-bro ass all over the place but being unable to touch it...
That's a point you said...
and 513-1 is my bro. :3
Re: The way SCP-513 works...
Posted: Tue Oct 08, 2013 7:14 pm
by IKnowRight
Serimah wrote:Well I know I would keep losing sanity while seeing all that sweet ghost-bro ass all over the place but being unable to touch it...
Dr. Serimah demoted to Class-D until she stops complimenting the asses of SCPs. -Dr. hhhgujyit
Re: The way SCP-513 works...
Posted: Tue Oct 08, 2013 7:33 pm
by Nightmare Tank
IKnowRight wrote:Dr. Serimah demoted to Class-D until she stops complimenting the asses of SCPs. -Dr. hhhgujyit
Wouldn't this permit her closer access to such SCPs?
Re: The way SCP-513 works...
Posted: Tue Oct 08, 2013 8:09 pm
by IKnowRight
Nightmare Tank wrote:IKnowRight wrote:Dr. Serimah demoted to Class-D until she stops complimenting the asses of SCPs. -Dr. hhhgujyit
Wouldn't this permit her closer access to such SCPs?
No, We'll have her put on non-assed SCP duty. Let's get back on topic before I get blamed for a derailed thread.
Uhm...
SCP-513-1 has a nice mouth.
Re: The way SCP-513 works...
Posted: Tue Oct 08, 2013 9:04 pm
by Serimah
You better assign me to SCPs otherwise I'll just switch from SCP to human asses.
Re: The way SCP-513 works...
Posted: Tue Oct 08, 2013 9:44 pm
by Nightmare Tank
Aww crapsack...maybe omni-assignment, a mixture of both?
Re: The way SCP-513 works...
Posted: Wed Oct 09, 2013 7:36 pm
by Skin_
Nice convo you guys are having

Re: The way SCP-513 works...
Posted: Wed Oct 09, 2013 9:31 pm
by Nism100
How about this.
The bell noise is randomised, it can play some games or it can't. If it does, you have to find the bell and destroy it (which can be done already, and it stops you from dying too) and hey presto, you have a way of stopping your death.
Like I said, this shouldn't always happen. It would just be spooky when it does. Hearing that bell noise was one of the highlights when I first played the game as you knew that jumpscares were about to kick off and it was awesome. I think that element should still be in the game.