Page 3 of 4

Re: Where's the 096 document?

Posted: Fri Nov 08, 2013 8:35 pm
by Cridone
I actually did make a sketch of 096's chamber.
Image
Maybe there can be a 3/10 chance of 096 not being in the chamber and a giant hole in the blast door, window, door to the hallway, and the left door. Probably would be allot of work.

Re: Where's the 096 document?

Posted: Wed Nov 13, 2013 9:16 am
by Serimah
Maybe there can be a 3/10 chance of 096 not being in the chamber and a giant hole in the blast door, window, door to the hallway, and the left door.

So you mean he'd either be in there or roaming around the area? So far I like the idea of this chamber, but honestly I don't see the SCP Foundation putting windows in there in the first place. But I guess it would work for the sake of the game, otherwise new players would not really get to learn the concept.

Other than that, it's pretty much spot on. As for the "random chance". Why not simply create those two rooms separately and then have the mapseed decide which one of the two it is going to be. I don't think that would be that difficult.

Re: Where's the 096 document?

Posted: Wed Nov 13, 2013 9:23 am
by Cridone
Serimah wrote:So you mean he'd either be in there or roaming around the area? So far I like the idea of this chamber, but honestly I don't see the SCP Foundation putting windows in there in the first place. But I guess it would work for the sake of the game, otherwise new players would not really get to learn the concept.

Other than that, it's pretty much spot on. As for the "random chance". Why not simply create those two rooms separately and then have the mapseed decide which one of the two it is going to be. I don't think that would be that difficult.
Well, that is only the outer part of the chamber, but I see where you're getting at. Also the two different rooms and it choosing one is kinda what I was thinking. :P

If anything it would be cool that if 096 is in his chamber, the 096guard event won't play and instead could have a different event or no event at all.

Re: Where's the 096 document?

Posted: Thu Nov 14, 2013 12:51 am
by Tomgrakk
There may be an interesting way to infer 096's danger without outright stating it in the document. A player who is particularly savvy yet unfamiliar with 096 would still find something amiss due to the nature of its containment cell; That is to say, it is the only cell with no windows, cameras or view-ports whatsoever. Even 895 has a camera pointed directly at it, yet here is an SCP which cannot be viewed under any circumstances. There could be a giant hole torn through the chamber as well, just to accentuate 096's brute strength.

Of course it may be simpler for the player to just include the document for him to read, but a little more subtlety and implication is always welcome.

Re: Where's the 096 document?

Posted: Thu Nov 14, 2013 1:02 am
by spartan322
Tomgrakk wrote:There may be an interesting way to infer 096's danger without outright stating it in the document. A player who is particularly savvy yet unfamiliar with 096 would still find something amiss due to the nature of its containment cell; That is to say, it is the only cell with no windows, cameras or view-ports whatsoever. Even 895 has a camera pointed directly at it, yet here is an SCP which cannot be viewed under any circumstances. There could be a giant hole torn through the chamber as well, just to accentuate 096's brute strength.

Of course it may be simpler for the player to just include the document for him to read, but a little more subtlety and implication is always welcome.
Not only will it be useful in that way, but it will also bring up the question. "What made him go into fiesta rage mode?". It would leave the scary possibility that out there, somewhere there is a picture of him, and that you might accidentally find it. Of course, there is no such picture in the game added, but very much like a good SCP, mystery like this will be extremely effective into scaring the player, since the actual reason is not explained and his mind is left to wander.

Re: Where's the 096 document?

Posted: Thu Nov 14, 2013 5:43 am
by Omniary
I don't think 096's chamber should have any chance of 096 spawning in it. There should be something very wrong about the whole chamber however, tone-wise. Massive blood splatters on the control panel, a huge tear in the solid metal wall, some documents (maybe about how the scientists have noticed a deviation in behavior as the sensors indicate that instead of pacing the eastern wall, 096 instead chooses to stand in the corner nearest the exit, in a neutral position) and signs that say stuff like 'recording equipment not permitted in this compound'. Also, on 096's label, probably a camera in an anti-symbol instead of a picture. That, and some very ominous music. I think the room should just be for atmosphere, since 096 is used often otherwise, and new players need a better introduction to his mechanics than seeing him rip a guard to shreds.

Re: Where's the 096 document?

Posted: Thu Nov 14, 2013 7:54 am
by Prune
Omniary wrote:I don't think 096's chamber should have any chance of 096 spawning in it. There should be something very wrong about the whole chamber however, tone-wise. Massive blood splatters on the control panel, a huge tear in the solid metal wall, some documents (maybe about how the scientists have noticed a deviation in behavior as the sensors indicate that instead of pacing the eastern wall, 096 instead chooses to stand in the corner nearest the exit, in a neutral position) and signs that say stuff like 'recording equipment not permitted in this compound'. Also, on 096's label, probably a camera in an anti-symbol instead of a picture. That, and some very ominous music. I think the room should just be for atmosphere, since 096 is used often otherwise, and new players need a better introduction to his mechanics than seeing him rip a guard to shreds.
You ought to stick that idea in the New Suggestions Thread because it definitely deserves to be noticed. Rooms that are completely unsettling, abandoned and showing signs of a struggle need to be abundant in the game, because at the moment the site looks completely clean and intact with few signs of any bloodshed or destruction. I think entering 096's chamber should be compulsory so that the room isn't a waste of space. Perhaps a small hallway that loops around the chamber could be blocked off somehow and you must venture through the chamber itself to move along. I feel the chamber should have no music at all, just complete silence. A lack of music and background noise can build a lot of tension and a very disturbing atmosphere, even if there's no threat to avoid, you will feel like there is something waiting to scare you at any moment.

Re: Where's the 096 document?

Posted: Thu Nov 14, 2013 8:24 am
by Omniary
Actually, instead of having the front of the wall to 096's chamber be torn open, once entering the chamber, there could be a huge hole in the wall (preferably not shaped like Wile E. Coyote), which goes through sever layers of concrete, leading to a normal hallway like in 513's room. Also, I do agree on the condition of the facility, there should be specific variations of rooms that show damage and other previous activity. And maybe a few more corpses, since the only dead people in the facility seem to be guards.

Re: Where's the 096 document?

Posted: Thu Nov 14, 2013 10:31 am
by FireFox
Omniary wrote:There could be a huge hole in the wall (preferably not shaped like Wile E. Coyote)

Re: Where's the 096 document?

Posted: Sat Nov 16, 2013 5:03 pm
by That Same Anon
FireFox wrote:
Omniary wrote:There could be a huge hole in the wall (preferably not shaped like Wile E. Coyote)
Could be in the shape of 096 himself.
please no, that would look silly imo