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What are all the ambient sounds supposed to be?

Posted: Fri Nov 08, 2013 6:29 pm
by SCP-500
Sorry if dumb question, just really curious.

I don't mean where they're taken from, i mean what in the facility is making them?.

There's a few i do know.

Ambience2: SCP-173
Ambience3: Some kind of machine maybe?
Ambience5: Something falling/exploding
Ambience7: Gunfire possibly
Ambience8: Someone walking overhead
Ambience9: Big gates opening
Ambience10: Door opening
Ambience11: SCP-173
Ambience18: Printer or fax machine.

Re: What are all the ambient sounds supposed to be?

Posted: Fri Nov 08, 2013 7:23 pm
by Cridone
Ambient4: A broken fan
Ambient6: A broken machine
Ambient18: Intercom

All of the ambients are possibly machines

Re: What are all the ambient sounds supposed to be?

Posted: Fri Nov 08, 2013 7:26 pm
by SCP-500
Thanks for answering. :)

Re: What are all the ambient sounds supposed to be?

Posted: Fri Nov 08, 2013 7:31 pm
by Cridone
Ambient16/Ambient17: A gust of wind
Ambient13: A broken elevator/dumbwaiter
Ambient14: A radio (possibly guard or another human)

Re: What are all the ambient sounds supposed to be?

Posted: Fri Nov 08, 2013 7:35 pm
by MetroDelta
Ambient9 = Maybe SCP-682 walking.
Ambient10 = Someone closing doors. But if you hear this sound before the arrival,that must be the Guards,because they are the only characters alive you encounter,before the arrival.
Ambient13 = Someone trying to recontain SCP-106... But if you hear this sound before the arrival,who that must be ? This would be weird if a guard is containing SCP-106.
Ambient14 = Maybe you hear that sound with the closest Camera around you,trying to recording the room where it is.
Ambient18 = Maybe a SCP-machine ? (I think personally of SCP-212,with its mechanicals arms.)
Ambient19 = Maybe a darkness SCP,like 017 or 280.

Re: What are all the ambient sounds supposed to be?

Posted: Fri Nov 08, 2013 8:37 pm
by Cridone
I doubt it's 682 walking, probably just a guard or SCP.

Re: What are all the ambient sounds supposed to be?

Posted: Sun Nov 10, 2013 1:42 pm
by RobbieNewton
These are all interesting analyses

Re: What are all the ambient sounds supposed to be?

Posted: Tue Nov 12, 2013 12:29 am
by MadMax3078
Ambient 6: The Bloop
Ambient 13: Explosion
Ambient 15: Sounds like wind?
Ambient 17: A/C

No clue what Ambient 1 could be, but it sounds so familiar.

Re: What are all the ambient sounds supposed to be?

Posted: Tue Nov 12, 2013 12:56 am
by Cridone
I decided to do a whole list of all the ambients.
Ambient1: A wire system over surging (I know this because I heard it in real life before)
Ambient2: SCP-173/rolling stone
Ambient3: A failing machine.
Ambient4: A (broken)fan.
Ambient5: Something heavy falling.
Ambient6: A failing machine.
Ambient7: Gears and pulleys.
Ambient8: SCP(-682), Chaos Insurgency, and/or guards.
Ambient9: A big door being opened.
Ambient10: A door far away being closed.
Ambient11: SCP-173/rolling stone
Ambient12: A machine roaring.
Ambient13: Pulley.
Ambient14: Guard, camera, sound device.
Ambient15: Medium vent blowing out air.
Ambient16: Big vent blowing out air.
Ambient17: Small vent blowing out air.
Ambient18: Intercom.
Ambient19: The lights surging.

Any and all of these can be incorrect.

Re: What are all the ambient sounds supposed to be?

Posted: Tue Nov 12, 2013 3:10 am
by Omniary
Well, I can contribute to explaining some of the sounds I did and what they were intended to be.
Spoiler
Ambient10- Someone operating a door, to give the impression that the player isn't alone, in both a threatening and non-threatening way.
Ambient12- An unknown SCP. (originally sample is from a submarine squeaking)
Ambient13- A tremor in a nearby room.
Ambient14- A radio/communications device giving off an alert (originally an EAS alert)
Ambient15- Me. :106:
Ambient18- Machinery (was originally sampled from a hydraulic lift of sorts).