The new models of the guards and MTF look really good. Do they come with new animations? I've been thinking that they could have more interaction with the environment such as taking cover or point depending on how much corridors does the room have.
For example, in a room with four hallways, three MTF come from one of them. The left points to the hallway of the left, the middle points to the hallway of the front, and the right points to the hallway of the right.
Re: Dev Topic #4
#332The guards need either a texture change or some additions on the arms and legs, since the white they have looks kind of plain for some reason, compared to the rest of the armor.
Looking good so far, Regalis!
Here's a quick suggestion:
Have some muffled exhaustion breath sounds for the gas mask, because right now if you wear the gasmask you can hear the gasmask breathing over the sounds of normal, nongasmask breathing.
Looking good so far, Regalis!
Here's a quick suggestion:
Have some muffled exhaustion breath sounds for the gas mask, because right now if you wear the gasmask you can hear the gasmask breathing over the sounds of normal, nongasmask breathing.
sup
roger copy bravo tango mango
roger copy bravo tango mango
Re: Dev Topic #4
#333Good idea!Irontaco wrote:Have some muffled exhaustion breath sounds for the gas mask, because right now if you wear the gasmask you can hear the gasmask breathing over the sounds of normal, nongasmask breathing.
As for the textures, perhaps you can post them on here to see if someone else wants to try editing some of them, there are some pretty talented texture artists on here.
It slep time bunner.
Re: Dev Topic #4
#334A great idea, and really simple to do - I'll just point them towards the doors leading out of the room.Brunou8 wrote:For example, in a room with four hallways, three MTF come from one of them. The left points to the hallway of the left, the middle points to the hallway of the front, and the right points to the hallway of the right.
Thanks for pointing that out, I had never noticed it (I rarely use the gas mask anyway).Omniary wrote:Good idea!Irontaco wrote:Have some muffled exhaustion breath sounds for the gas mask, because right now if you wear the gasmask you can hear the gasmask breathing over the sounds of normal, nongasmask breathing.
Yep, why not. If anyone wants to give them shot, here are the models and the PSDs for the textures.Omniary wrote:As for the textures, perhaps you can post them on here to see if someone else wants to try editing some of them, there are some pretty talented texture artists on here. :MTF2:
Re: Dev Topic #4
#335*looks in animations*
*potato animation*
*MTF/Guard getting whacked around and dying, splattering against walls*
#239 #soon
*potato animation*
*MTF/Guard getting whacked around and dying, splattering against walls*
#239 #soon
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card
Re: Dev Topic #4
#336Yo, I'm going to nit-pick; why do the 049 zombies wear jeans? Why not change it to some orange Class D pants or scientists pants?
Re: Dev Topic #4
#337Maybe it's what's under the guard's armor, under the white padding? I always thought they were guards.
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card
Re: Dev Topic #4
#338Nice, I thought the MTF where gonna wear orange though?
Hello, I am [[REDACTED]], [[REDACTED]]. I have been a fan of SCP for [[REDACTED]] [[REDACTED]]. I am also on the SCP:CB Wiki, and thats it so... [[REDACTED]] off much?
Re: Dev Topic #4
#340markiplier suggested that too. it would get much more attention, and i would even pay for it if it's not freeFrostyHoneyJuice wrote:Regalis, will you release this game on Steam? Just wondering.