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Re: Dev Topic #4
Posted: Mon Dec 16, 2013 9:24 pm
by Gorebazzle
Well this will certainly make a nice Christmas present. Can't wait to see how 035 and the other SCPs will be utilized.
Re: Dev Topic #4
Posted: Mon Dec 16, 2013 9:38 pm
by Juicy
I'm looking forward to it

Re: Dev Topic #4
Posted: Tue Dec 17, 2013 4:56 pm
by Regalis
juanjpro wrote:If you want to optimize the game even more, you could replace CopyRect (used by security cameras) with render-to-texture (possible thanks to FastExt, the screen's texture flags need to be 1+256+FE_RENDER+FE_ZRENDER for it to work properly). Since changes are being made to the screens, you could add this in since you'll probably be editing the UpdateSecurityCams function anyway.
Thanks for the tip, this method seems to be about 4 times faster than CopyRect. Now I can make a room with multiple screens without killing the FPS. :)
Re: Dev Topic #4
Posted: Tue Dec 17, 2013 5:08 pm
by FoxMccloud64
Hey reg, have you made some more graphical options for the menu? Since CB doens't run fast in every computer (including me)

Re: Dev Topic #4
Posted: Thu Dec 19, 2013 2:08 pm
by SCP-500
This is going to be awesome!, does this mean there's more purpose to go in 008's room as well?, or that the hazmat suit will be more useful?.
Re: Dev Topic #4
Posted: Sat Dec 21, 2013 8:53 am
by TheRooster09
Will this version have Juan's 3D map maker?
Re: Dev Topic #4
Posted: Sat Dec 21, 2013 10:37 pm
by Cridone
InnocentSam wrote:I maintain that my original design of SCP-008s room was good for what Regalis is trying to do; the player HAD to go through the containment room to get the hazmat suit. If they were lucky, they might have been able to escape 173.
I agree with this, escpecially since the window doesn't even have cracks on it nor is it completely broken.
Re: Dev Topic #4
Posted: Mon Dec 30, 2013 7:43 pm
by Jeeves
Is this 0.9 update still on schedule?
Re: Dev Topic #4
Posted: Mon Dec 30, 2013 7:56 pm
by Horrordar
Working on a game has to take it's time. Otherwise you end up like EA, releasing unfinished games.
Re: Dev Topic #4
Posted: Tue Dec 31, 2013 1:30 am
by billynilly
I hope that the scene where the guard enters the elevator and then the elevator crashes will actually work, and not have a memory access violations every damn time.