I'm guessing you were watching Markiplier's playthrough. He was playing the game with the Box of Horrors Mod.SCP-Sean wrote:I downloaded, and I saw youtubers play before I got it, and they had SCPs like some kind of skull and 005 and 009 and things like that. And 1024.
Is this the REAL 0.9.1?
Re: Dev Topic #4
#142v0.9.2 coming up tomorrow!
Here's an (incomplete) changelist:
Here's an (incomplete) changelist:
Code: Select all
v0.9.2
- once again, an attempt to fix the SCP-173 spawn bugs
- anti-aliased text and new fonts in the GUI
- new radio transceiver and navigator models
- the camera now zooms to the keypad you're using, instead of the floating image
of a keypad
- high-res button/keypad texture
- heavily nerfed the "STOP HIDING -feature"
- some new ambient sounds
- "The Dread" is now properly looped
- reverted SCP-106 back to its pre-0.7.2 look
- changes bu juanjpro:
- Added the custom RoomMesh format for faster loading times and more efficient memory usage
- Some fixes to the "room106" event: containing SCP-106 should be easier
- No more falling-through-floor, attempt #3
- Fixed door that leads to the void in "room2servers" (SCP-096's server room)
- Placed "testroom" keypad door correctly
- MTFs at Gate A will get the player if they contained SCP-106
- Optimized event sounds
- The game is backwards compatible with v0.9Re: Dev Topic #4
#143Ooh, backwards compatibility...
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
Re: Dev Topic #4
#144O.O... Can someone tell me how the pre-0.7.2 SCP-106 looks like?
Re: Dev Topic #4
#145NOOOOOOOOOOOOOO! PORTING. MODS. BAD.Regalis wrote:v0.9.2 coming up tomorrow!
Here's an (incomplete) changelist:Code: Select all
v0.9.2 - once again, an attempt to fix the SCP-173 spawn bugs - anti-aliased text and new fonts in the GUI - new radio transceiver and navigator models - the camera now zooms to the keypad you're using, instead of the floating image of a keypad - high-res button/keypad texture - heavily nerfed the "STOP HIDING -feature" - some new ambient sounds - "The Dread" is now properly looped - reverted SCP-106 back to its pre-0.7.2 look - changes bu juanjpro: - Added the custom RoomMesh format for faster loading times and more efficient memory usage - Some fixes to the "room106" event: containing SCP-106 should be easier - No more falling-through-floor, attempt #3 - Fixed door that leads to the void in "room2servers" (SCP-096's server room) - Placed "testroom" keypad door correctly - MTFs at Gate A will get the player if they contained SCP-106 - Optimized event sounds - The game is backwards compatible with v0.9
Although seeing those bug fixes from juan, most likely he's probably got it sussed anyway
Re: Dev Topic #4
#146Aaaaaw, bummer manInnocentSam wrote: NOOOOOOOOOOOOOO! PORTING. MODS. BAD.
Although seeing those bug fixes from juan, most likely he's probably got it sussed anyway
Thanks a lot for the new update Reg, its really awesome to see that you added a couple the features I requested. I love a dev who listens to their fans
Re: Dev Topic #4
#147I made this thing:
Basically it can be put on a couple of the computer screens which would be a nice touch.
Either that or you can you can actually get on the monitor like Omniary suggested.

Either that or you can you can actually get on the monitor like Omniary suggested.
Re: Dev Topic #4
#148Looks like it says "CEPT". Perhaps an outline on the text?Cridone wrote:I made this thing:Basically it can be put on a couple of the computer screens which would be a nice touch.
Either that or you can you can actually get on the monitor like Omniary suggested.
Re: Dev Topic #4
#150Maybe take away the green and red colors? They look rather cheesy and unprofessional, mostly if they are going to be on a facility computer. Same with the background.
-Resident Bacon Fanatic-
