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Re: Dev Topic #4
Posted: Tue Feb 04, 2014 7:28 pm
by CommanderMark
SCP-Sean wrote:I downloaded, and I saw youtubers play before I got it, and they had SCPs like some kind of skull and 005 and 009 and things like that. And 1024.
Is this the REAL 0.9.1?
I'm guessing you were watching Markiplier's playthrough. He was playing the game with the
Box of Horrors Mod.
Re: Dev Topic #4
Posted: Thu Feb 06, 2014 4:16 pm
by Regalis
v0.9.2 coming up tomorrow!
Here's an (incomplete) changelist:
Code: Select all
v0.9.2
- once again, an attempt to fix the SCP-173 spawn bugs
- anti-aliased text and new fonts in the GUI
- new radio transceiver and navigator models
- the camera now zooms to the keypad you're using, instead of the floating image
of a keypad
- high-res button/keypad texture
- heavily nerfed the "STOP HIDING -feature"
- some new ambient sounds
- "The Dread" is now properly looped
- reverted SCP-106 back to its pre-0.7.2 look
- changes bu juanjpro:
- Added the custom RoomMesh format for faster loading times and more efficient memory usage
- Some fixes to the "room106" event: containing SCP-106 should be easier
- No more falling-through-floor, attempt #3
- Fixed door that leads to the void in "room2servers" (SCP-096's server room)
- Placed "testroom" keypad door correctly
- MTFs at Gate A will get the player if they contained SCP-106
- Optimized event sounds
- The game is backwards compatible with v0.9
Re: Dev Topic #4
Posted: Thu Feb 06, 2014 5:37 pm
by Nightmare Tank
Ooh, backwards compatibility...
Re: Dev Topic #4
Posted: Thu Feb 06, 2014 5:50 pm
by Brunou8
O.O... Can someone tell me how the pre-0.7.2 SCP-106 looks like?
Re: Dev Topic #4
Posted: Thu Feb 06, 2014 6:01 pm
by InnocentSam
Regalis wrote:v0.9.2 coming up tomorrow!
Here's an (incomplete) changelist:
Code: Select all
v0.9.2
- once again, an attempt to fix the SCP-173 spawn bugs
- anti-aliased text and new fonts in the GUI
- new radio transceiver and navigator models
- the camera now zooms to the keypad you're using, instead of the floating image
of a keypad
- high-res button/keypad texture
- heavily nerfed the "STOP HIDING -feature"
- some new ambient sounds
- "The Dread" is now properly looped
- reverted SCP-106 back to its pre-0.7.2 look
- changes bu juanjpro:
- Added the custom RoomMesh format for faster loading times and more efficient memory usage
- Some fixes to the "room106" event: containing SCP-106 should be easier
- No more falling-through-floor, attempt #3
- Fixed door that leads to the void in "room2servers" (SCP-096's server room)
- Placed "testroom" keypad door correctly
- MTFs at Gate A will get the player if they contained SCP-106
- Optimized event sounds
- The game is backwards compatible with v0.9
NOOOOOOOOOOOOOO! PORTING. MODS. BAD.
Although seeing those bug fixes from juan, most likely he's probably got it sussed anyway

Re: Dev Topic #4
Posted: Thu Feb 06, 2014 6:04 pm
by Skin_
InnocentSam wrote:
NOOOOOOOOOOOOOO! PORTING. MODS. BAD.
Although seeing those bug fixes from juan, most likely he's probably got it sussed anyway

Aaaaaw, bummer man
Thanks a lot for the new update Reg, its really awesome to see that you added a couple the features I requested. I love a dev who listens to their fans

Re: Dev Topic #4
Posted: Fri Feb 07, 2014 10:02 pm
by Cridone
I made this thing:
Basically it can be put on a couple of the computer screens which would be a nice touch.
Either that or you can you can actually get on the monitor like Omniary suggested.
Re: Dev Topic #4
Posted: Sat Feb 08, 2014 1:16 pm
by InnocentSam
Cridone wrote:I made this thing:
Basically it can be put on a couple of the computer screens which would be a nice touch.
Either that or you can you can actually get on the monitor like Omniary suggested.
Looks like it says "CEPT". Perhaps an outline on the text?
Re: Dev Topic #4
Posted: Sat Feb 08, 2014 6:56 pm
by Cridone
Hmm, sure Sam.
Re: Dev Topic #4
Posted: Sat Feb 08, 2014 8:46 pm
by spartan322
Maybe take away the green and red colors? They look rather cheesy and unprofessional, mostly if they are going to be on a facility computer. Same with the background.