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Re: Dev Topic #4
Posted: Mon Feb 10, 2014 10:45 pm
by hug0905
v0.9.3
- fixed a bug that crashed the game when equipping a gas mask, hazmat suit or
ballistic vest
- fixed a bug that crashed the game when teleporting to a room that doesn't exist
- removed the buggy 2D button overlay on keypads
- the sound that is played when using a keycard or a keypad doesn't interrupt
other sounds anymore
- removed the keypad in "room2servers" that sometimes clipped through other rooms
Thank god regalis responed to me

Re: Dev Topic #4
Posted: Tue Feb 18, 2014 2:54 am
by Halosammy
Woot! Updates. Still hoping that we can make that push to 1.0.0! Also, how is work on that key going?
Re: Dev Topic #4
Posted: Mon Feb 24, 2014 4:32 pm
by Akatos
I've read somewhere that Reg is working on a new facility layout (somebody wrote that in a thread), however, that thread is locked so I couldn't write something anymore, does anyone know if that's the truth?
Re: Dev Topic #4
Posted: Mon Feb 24, 2014 5:10 pm
by Skin_
Akatos wrote:I've read somewhere that Reg is working on a new facility layout (somebody wrote that in a thread), however, that thread is locked so I couldn't write something anymore, does anyone know if that's the truth?
If you mean the zones, then that was added quite a while ago. Since the thread is locked, I imagine it is from back then.
Re: Dev Topic #4
Posted: Mon Feb 24, 2014 6:36 pm
by Skull
Skin_ wrote:Akatos wrote:I've read somewhere that Reg is working on a new facility layout (somebody wrote that in a thread), however, that thread is locked so I couldn't write something anymore, does anyone know if that's the truth?
If you mean the zones, then that was added quite a while ago. Since the thread is locked, I imagine it is from back then.
Maybe Gate C? It is possible a new ending will be in 1.0
Re: Dev Topic #4
Posted: Mon Feb 24, 2014 7:44 pm
by Crowbar
What would a Gate C involve exactly? Escaping through the usage of a benevolent SCP? While I doubt he could be considered so, 035 seems fairly affable and helping a D-class gives him an extra body to use to escape with. Or perhaps it is escaping alive and not getting caught by either the Foundation or the Chaos Insurgency?
Though, I would like to see a redesigned facility. It seems somewhat odd that the heavy containment zone comes before the light containment zone if we take the entrance zone as a frame of refrence.
Re: Dev Topic #4
Posted: Mon Feb 24, 2014 8:40 pm
by Skull
Crowbar wrote:What would a Gate C involve exactly? Escaping through the usage of a benevolent SCP? While I doubt he could be considered so, 035 seems fairly affable and helping a D-class gives him an extra body to use to escape with. Or perhaps it is escaping alive and not getting caught by either the Foundation or the Chaos Insurgency?
Though, I would like to see a redesigned facility. It seems somewhat odd that the heavy containment zone comes before the light containment zone if we take the entrance zone as a frame of refrence.
Maybe you could find the dead scientist that had 035 on him and you could take it of him and put it on your face. Maybe after that, with 035 in control, you could escape the facility?
Re: Dev Topic #4
Posted: Tue Feb 25, 2014 1:09 pm
by Lusor1111
no you cant, because every side of the breach would kill you in sight to get the mask and also beacuse the only current desire 035 has is to attach itself at 682, since any other host is destroyed in very short time.
If i'm honest the first thing I thought when I freed 035 was "And were the hell are you going?" beacuse both the foundation and the chaos insurgency are there and both know about 035, so escape is pretty much impossible. We have to remember that most escape attemps by 035 were done by twisting the mind of the employees, joker style. Alone and outside its corrosive fluid is even weaker than the average scientist.
If anything, wearing 035 would be either a dead ending like the mtf killing you after you became a zombi or an scp682 ending were you try to put the mask on its face.
Re: Dev Topic #4
Posted: Wed Mar 05, 2014 1:53 pm
by Regalis
Once again I've had my hands full on IRL stuff for the past few weeks, mostly a small java game I'm making as a school project. It's an
extremely simple "drunk walking game" for Android, and it's pretty much finished now and will be downloadable for free from Google Play Store in a couple of weeks.
Fortunately I've also got good news regarding SCPCB - Mirocaine decided to finish up two of his SCP models before he'll leave the development, so we'll be seeing a bunch of new SCPs in v1.0...
Re: Dev Topic #4
Posted: Wed Mar 05, 2014 2:15 pm
by SCP-500

it's hard to make out but i see a
LOT of bones in that pic...
Those rectangles... are they insects?.