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Re: Dev Topic #4

Posted: Mon May 26, 2014 2:29 pm
by InnocentSam
Catnipbuddy wrote:It is probably the most basic coding program that you can get besides BlitzPlus.
*cough* Garry's Mod E2 *cough*

Seriously, if you can code E2, then you have the IQ of a glass of water, congrats.

Re: Dev Topic #4

Posted: Tue May 27, 2014 8:56 pm
by That Same Anon
then is my IQ lower than a glass of water, Or am I lazier than a LOLcat?

User was slapped for this post. Reason: Useless

Re: Dev Topic #4

Posted: Wed May 28, 2014 4:23 am
by MonocleBios
Catnipbuddy wrote: This game was made in Blitz3D. It is probably the most basic coding program that you can get besides BlitzPlus.
Could you define 'basic' for me so I don't have to assume that you have no idea what you're talking about?

Re: Dev Topic #4

Posted: Sat Jun 07, 2014 8:11 pm
by Agent Baron
God I cant wait for the next update! I hope it's soon! Reg can we expect a couple more weeks/ months until it's ready?

Re: Dev Topic #4

Posted: Sat Jun 07, 2014 8:50 pm
by Akatos
Agent Baron wrote:God I cant wait for the next update! I hope it's soon! Reg can we expect a couple more weeks/ months until it's ready?
It will be released sometime in summer, so it's not that much time left.

Re: Dev Topic #4

Posted: Sun Jun 08, 2014 8:28 pm
by Daniel123Shaw123
Biggest update yet?

Re: Dev Topic #4

Posted: Mon Jun 09, 2014 11:08 am
by Akatos
Daniel123Shaw123 wrote:Biggest update yet?
Yes! How's work at the update going, Regalis?

Re: Dev Topic #4

Posted: Tue Jun 10, 2014 1:48 pm
by Mirocaine
Haha, well in news I managed to get Windows on my macbook (yaaay), which means I can now play SCP:CB and work with fragMOTION on the same computer. However, I also sectioned off my hard drives (half of its allocated to the mac side, half to the windows side) and I can't directly read or write files from either opposite sides!

Anyhow, now that my spring semester is over - I'm getting back around to finishing the MTF model prototype 2 and maybe a couple more SCP- :REDACTED:. Then again now when I finish those final things I'll at least be able to appreciate this game in the far future as my last contributions. =)

In other E3 news, Valve aren't going to be at E3 this year. So give up on those Half-Life 3 hopes kids! Atleast you can maybe, maybe, maybe hope for Source engine 2.

Re: Dev Topic #4

Posted: Tue Jun 10, 2014 5:45 pm
by hug0905
Mirocaine wrote:Haha, well in news I managed to get Windows on my macbook (yaaay), which means I can now play SCP:CB and work with fragMOTION on the same computer. However, I also sectioned off my hard drives (half of its allocated to the mac side, half to the windows side) and I can't directly read or write files from either opposite sides!
Boot camp?
Mirocaine wrote: Anyhow, now that my spring semester is over - I'm getting back around to finishing the MTF model prototype 2 and maybe a couple more SCP- :REDACTED:. Then again now when I finish those final things I'll at least be able to appreciate this game in the far future as my last contributions. =)
Is the SCP- :REDACTED: SCP-860? i'm just guessing, because it is already obivious that SCP-860 is going to be in the game.
Mirocaine wrote: In other E3 news, Valve aren't going to be at E3 this year. So give up on those Half-Life 3 hopes kids! Atleast you can maybe, maybe, maybe hope for Source engine 2.
I don't care about Source engine 2, i care about Half Life 3! oh wait, E3, HL3 and E3...... SCREW YOU E3!!!!!

Re: Dev Topic #4

Posted: Thu Jun 12, 2014 3:16 pm
by Regalis
Akatos wrote:
Agent Baron wrote:God I cant wait for the next update! I hope it's soon! Reg can we expect a couple more weeks/ months until it's ready?
It will be released sometime in summer, so it's not that much time left.
Regalis wrote:
Lyrahel wrote:Where is the :REDACTED: release date?? xD Regalis! Gimme gimme gimme!
When it's done. :) Which will likely be some time in the summer. I'm sorry for the long wait, but since it's supposed to be the first non-beta/alpha version of SCP-CB, I want to take my time in making it as polished and bug-free as possible.
All the new SCPs and other additions I've planned for v1.0 are pretty much done now, but I'm still a bit hesitant to release the update quite yet. There probably isn't as much new stuff as most of you are expecting, so I think it might be best if I still added some more content before the release. Anyhow, I promise the update will be out by the end of next month (at the latest), maybe even by the end this month.

...And about some of the new stuff that I've added so far:
- SCP-860 and SCP-860-1 obviously
- SCP-970
- SCP-9__
- The intro area has been expanded a bit. Now you'll have to go through the office room after the breach and witness a small scripted scene there
- A bunch of new rooms
- Juanjpro's randomized maintenance tunnels
- Lots of new music and sound effects
- Gazillion bugfixes, this will be the most bug-free update yet (knock on wood)