Re: Dev Topic #4
Posted: Mon Jul 07, 2014 4:06 pm
Do you free the textures of the NPCs now? You don't need to keep them once you use EntityTexture.
DAMN those textures look GREAT so far.Regalis wrote:The guards
The textures still need some tweaking: the vest looks distorted, the knee pads look horrible and the E-11 (Epsilon-11) tag is a leftover from the MTF texture.
The MTF
Still need to add normal maps. I think I'll also try some kind of glow effect for the lenses.
SEE, the Reg-lord works his black magic on the textures, I'm telling you kids - He's a wizard!Mirocaine wrote:..For the white spots on the MTF model, I did this thing where I just paint a big, black matte over it and call it good and then cross my fingers Regalis or the community will make it look better later on. As well as a nice ugly green matte for the gas mask lenses.
Good that you mentioned it, most of them were freed but there were still some that weren't (173's and 106's).juanjpro wrote:Do you free the textures of the NPCs now? You don't need to keep them once you use EntityTexture.
Good idea!Irontaco wrote:Have some muffled exhaustion breath sounds for the gas mask, because right now if you wear the gasmask you can hear the gasmask breathing over the sounds of normal, nongasmask breathing.
A great idea, and really simple to do - I'll just point them towards the doors leading out of the room.Brunou8 wrote:For example, in a room with four hallways, three MTF come from one of them. The left points to the hallway of the left, the middle points to the hallway of the front, and the right points to the hallway of the right.
Thanks for pointing that out, I had never noticed it (I rarely use the gas mask anyway).Omniary wrote:Good idea!Irontaco wrote:Have some muffled exhaustion breath sounds for the gas mask, because right now if you wear the gasmask you can hear the gasmask breathing over the sounds of normal, nongasmask breathing.
Yep, why not. If anyone wants to give them shot, here are the models and the PSDs for the textures.Omniary wrote:As for the textures, perhaps you can post them on here to see if someone else wants to try editing some of them, there are some pretty talented texture artists on here. :MTF2: