Page 34 of 76

Re: Dev Topic #4

Posted: Mon Jul 07, 2014 4:06 pm
by juanjp600
Do you free the textures of the NPCs now? You don't need to keep them once you use EntityTexture.

Re: Dev Topic #4

Posted: Mon Jul 07, 2014 5:43 pm
by Agent Baron
Wow those new guard models are amazing and I cant wait to see the new MTF-E11 models! God I cant wait! Thanks to all Devs for this awesome game bringing the SCP Foundation to life!

Re: Dev Topic #4

Posted: Mon Jul 07, 2014 6:48 pm
by Mirocaine
Regalis wrote:The guards
The textures still need some tweaking: the vest looks distorted, the knee pads look horrible and the E-11 (Epsilon-11) tag is a leftover from the MTF texture.

The MTF
Still need to add normal maps. I think I'll also try some kind of glow effect for the lenses.
DAMN those textures look GREAT so far. 8)
Mirocaine wrote:..For the white spots on the MTF model, I did this thing where I just paint a big, black matte over it and call it good and then cross my fingers Regalis or the community will make it look better later on. As well as a nice ugly green matte for the gas mask lenses.
SEE, the Reg-lord works his black magic on the textures, I'm telling you kids - He's a wizard! :087_2:

Re: Dev Topic #4

Posted: Mon Jul 07, 2014 7:13 pm
by Night
Looks pretty cool. :D

Re: Dev Topic #4

Posted: Mon Jul 07, 2014 7:49 pm
by Regalis
juanjpro wrote:Do you free the textures of the NPCs now? You don't need to keep them once you use EntityTexture.
Good that you mentioned it, most of them were freed but there were still some that weren't (173's and 106's).

Re: Dev Topic #4

Posted: Mon Jul 07, 2014 11:20 pm
by Brunou8
The new models of the guards and MTF look really good. Do they come with new animations? I've been thinking that they could have more interaction with the environment such as taking cover or point depending on how much corridors does the room have.

For example, in a room with four hallways, three MTF come from one of them. The left points to the hallway of the left, the middle points to the hallway of the front, and the right points to the hallway of the right.

Re: Dev Topic #4

Posted: Tue Jul 08, 2014 6:07 am
by Irontaco
The guards need either a texture change or some additions on the arms and legs, since the white they have looks kind of plain for some reason, compared to the rest of the armor.

Looking good so far, Regalis!

Here's a quick suggestion:

Have some muffled exhaustion breath sounds for the gas mask, because right now if you wear the gasmask you can hear the gasmask breathing over the sounds of normal, nongasmask breathing.

Re: Dev Topic #4

Posted: Tue Jul 08, 2014 6:58 am
by Omniary
Irontaco wrote:Have some muffled exhaustion breath sounds for the gas mask, because right now if you wear the gasmask you can hear the gasmask breathing over the sounds of normal, nongasmask breathing.
Good idea!

As for the textures, perhaps you can post them on here to see if someone else wants to try editing some of them, there are some pretty talented texture artists on here. :MTF2:

Re: Dev Topic #4

Posted: Tue Jul 08, 2014 2:59 pm
by Regalis
Brunou8 wrote:For example, in a room with four hallways, three MTF come from one of them. The left points to the hallway of the left, the middle points to the hallway of the front, and the right points to the hallway of the right.
A great idea, and really simple to do - I'll just point them towards the doors leading out of the room.
Omniary wrote:
Irontaco wrote:Have some muffled exhaustion breath sounds for the gas mask, because right now if you wear the gasmask you can hear the gasmask breathing over the sounds of normal, nongasmask breathing.
Good idea!
Thanks for pointing that out, I had never noticed it (I rarely use the gas mask anyway).
Omniary wrote:As for the textures, perhaps you can post them on here to see if someone else wants to try editing some of them, there are some pretty talented texture artists on here. :MTF2:
Yep, why not. If anyone wants to give them shot, here are the models and the PSDs for the textures.

Re: Dev Topic #4

Posted: Tue Jul 08, 2014 3:05 pm
by That Same Anon
*looks in animations*

*potato animation*

*MTF/Guard getting whacked around and dying, splattering against walls*

#239 #soon