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Re: Dev Topic #4

Posted: Thu Jul 10, 2014 8:02 pm
by D-9999
Oh alright. Thanks for clearing that up.

Re: Dev Topic #4

Posted: Fri Jul 11, 2014 4:54 am
by CommanderMark
Serimah wrote:It's intellectual property after all.
Not really. Considering the entire site's under the Creative Commons 3.0 license, Reg technically wouldn't have to ask for permission from any of the authors, he'd just need to credit them.

Re: Dev Topic #4

Posted: Tue Jul 15, 2014 3:24 am
by Mirocaine
Preview of some props for 1.0 in relation to SCP- :REDACTED: for the terms of temporary surveillance equipment for :EXPUNGED: ERROR*
Spoiler
Image
Image
texturing in the works. It'll be something new... :079_2:

Re: Dev Topic #4

Posted: Tue Jul 15, 2014 7:04 am
by Zombiezomber
:shock: Looks like life support equipment... COULD IT BE SCP-231-7?? SCP-239?? WHO/WHAT IS IT?!

Re: Dev Topic #4

Posted: Tue Jul 15, 2014 5:31 pm
by Mirocaine
HEY REGALIS, wheres the Hype banners across the front page of the site for 1.0's release? We had hype banners for the opening of the gates so the game could be beaten. :evil:

Re: Dev Topic #4

Posted: Tue Jul 15, 2014 8:02 pm
by That Same Anon
Mirocaine wrote:HEY REGALIS, wheres the Hype banners across the front page of the site for 1.0's release? We had hype banners for the opening of the gates so the game could be beaten. :evil:
this



Also, those props iTS 239S STASIS THINGAMAJIGGER but it gets KNOCKED LOOSE by the breach??

i mean 239 is def. confirmed.

Re: Dev Topic #4

Posted: Tue Jul 15, 2014 9:23 pm
by Agent Baron
Freaking awesome. 239 is confirmed. should be interesting.
You're all going to die down here

Re: Dev Topic #4

Posted: Wed Jul 16, 2014 3:06 pm
by Mirocaine
input: getfeed SCP-███-███

LIVE FEED *UNAVAILABLE*

input: getfeed {past} SCP-███-███

PLEASE SPECIFY TIME

input: 1130
Spoiler
Image

Re: Dev Topic #4

Posted: Wed Jul 16, 2014 4:19 pm
by That Same Anon
operating table ? ? ?

totally either 239's stasis, or some sort of medical table, perhaps vivisection? Also, 270 does and will change visibly through iterations, thus maybe if you went too far you would end up in a non-breached facility and get shot by a guard? that would be pretty baller

Re: Dev Topic #4

Posted: Wed Jul 16, 2014 4:20 pm
by Cpbald
I can't wait to see all that cool new stuff in-game!