Re: STOP HIDING
Posted: Tue Jan 28, 2014 6:27 pm
It happened to me when I had to answer a phone call. I paused the game during the intro sequence shortly before 173 escapes. It was a really bad moment to unpause the game while I was AFK 
^ThisSCP-500 wrote:Theres many ways to fix it without removing it.
-Make it so it doesn't unpause the game.
-Move it to keter difficulty.
-Extend the time limit.
Well, it looks like the game Slender: The eight pages... Plus, it can be abusive to spot SCPs around you.NightSilencer10 wrote:I have a valid suggestion... What if instead of lets call it "Stop hiding" the pause would not work if a scp was a certain distance from the player, and instead the scp-079 beep sound would play.
Probably not, if used right. For example, pause prevention in circumstances such as:Kev wrote:it can be abusive to spot SCPs around you.
This was like 8 lines of code and took a minute or two to add.JoeKool82185 wrote:With all the time that could have been spent fixing other things, and instead something like this is made?
That sounds much betterRegalis wrote:This was a small last minute addition that I thought would work as a sort of meta-scare, but I agree that I didn't really think it through well enough and chose a really bad way to implement it.
I did some changes to it, and how it works now is that it only happens once per game, and the menu closes one second after you pause but only if you are right next to SCP-173 or SCP-106.
This was like 8 lines of code and took a minute or two to add.JoeKool82185 wrote:With all the time that could have been spent fixing other things, and instead something like this is made?
Could you use further criteria to trigger this second-long pause, such as in the circumstances I suggested?Regalis wrote:This was a small last minute addition that I thought would work as a sort of meta-scare, but I agree that I didn't really think it through well enough and chose a really bad way to implement it.
I did some changes to it, and how it works now is that it only happens once per game, and the menu closes one second after you pause but only if you are right next to SCP-173 or SCP-106.
Nightmare Tank wrote:* Being close enough to The Sculpture that a sound cue would also be triggered upon seeing it (Basically, same criteria as what triggers sound cues when it's near to you either by you approaching it, or it getting close to you when you blink or look away)
* If The Old Man has started chasing (As indicated by "Bump in the Night" playing in the background)
* If The Shy Guy is in a non-idle state (Raging or already enraged)
* Can't think of something yet on The Plague Doctor to make it fair (Maybe if you just got hit by a -2 instance?).
* Same with Nine-Tailed Fox (Maybe if spotted and being chased?).
That's just your opinion, unnecessary? This is a horror game... stupid? Why?Soulzarath wrote:There's a reason why we pause the game. I don't approve of this feature. It's unnecessary and stupid.
Well yes it is my opinion. I just think that the pause option shouldn't be tampered with. We don't just pause the game for no reason. We do it because we need to piss or something. Having to restart the game from wherever because of this is just annoying. Not everyone will agree that the pause option should actually be used to pause the game but...whatever.Brunou8 wrote:That's just your opinion, unnecessary? This is a horror game... stupid? Why?Soulzarath wrote:There's a reason why we pause the game. I don't approve of this feature. It's unnecessary and stupid.