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Idea regarding 513.

Posted: Sun Jan 19, 2014 4:33 am
by Z-Bites
So people have been finding 513 useless, given the fact that you can easily avoid it. Looking at it myself, I can see this issue. And then I came up with this small scripted event idea that I think Blitz3D is capable of creating.

It's nothing special really. Basically have the lights go out for a second due to something shaking the facility when the player enters the room, kind of like how the lights go out in the first room and 173 kills the guard and janitor. During this, it will be relocated to the floor as a sound file plays, particularly gelatin noises and the ringing sound. With that, 513 will more forced on to the player and they'll get to enjoy 513-1's magical scares.

Thoughts? And note that if there was some official statement regarding 513's current implementation staying, I haven't seen it, nor can I find it.

Re: Idea regarding 513.

Posted: Sun Jan 19, 2014 6:34 am
by Cridone
I think Reg could add some type of procedure to re-contain 513, though half of me thinks this idea is stupid.

-The only problem is fixing the wall, a simple way to do it would there could be a toolbox item that if the player uses on wall the screen would fade to black as some noises of
rubble being moved and tools fixing the wall play. And then the screen fades out as the wall is fixed.
-On the box 513 is on there could be a temperature meter, though the meter shows the room isn't cold enough. If the player raises a lever to lower the temperature the meter will
show the room is now cold enough.
-After that there could be a lever that when raised rises the gelatin to a square shape so 513 can't fall out, after this player has successfully re-contained SCP-513.

Re: Idea regarding 513.

Posted: Sun Jan 19, 2014 7:58 am
by Agent Ulgrin
Cridone wrote:I think Reg could add some type of procedure to re-contain 513, though half of me thinks this idea is stupid.

-The only problem is fixing the wall, a simple way to do it would there could be a toolbox item that if the player uses on wall the screen would fade to black as some noises of
rubble being moved and tools fixing the wall play. And then the screen fades out as the wall is fixed.
-On the box 513 is on there could be a temperature meter, though the meter shows the room isn't cold enough. If the player raises a lever to lower the temperature the meter will
show the room is now cold enough.
-After that there could be a lever that when raised rises the gelatin to a square shape so 513 can't fall out, after this player has successfully re-contained SCP-513.
This idea is quiet the something, having 513 re-contained would be fun to do instead of just putting it trough coarse inside 914 all the times. The Foundation would rather get pretty pissed off and mostly likely kill you even tho you re-contained 106 etc. As same for Z-Bites, these 2 ideas are pretty indeed the something. But what does the temperature do again if someone would answer?

Re: Idea regarding 513.

Posted: Sun Jan 19, 2014 9:51 am
by Mr. Shy-Guy
Cridone wrote:I think Reg could add some type of procedure to re-contain 513, though half of me thinks this idea is stupid.

-The only problem is fixing the wall, a simple way to do it would there could be a toolbox item that if the player uses on wall the screen would fade to black as some noises of
rubble being moved and tools fixing the wall play. And then the screen fades out as the wall is fixed.
-On the box 513 is on there could be a temperature meter, though the meter shows the room isn't cold enough. If the player raises a lever to lower the temperature the meter will
show the room is now cold enough.
-After that there could be a lever that when raised rises the gelatin to a square shape so 513 can't fall out, after this player has successfully re-contained SCP-513.
Even if you have re-contained SCP-513, SCP-513-1 will still haunt you until you die (and you can't contain or kill him, he's a ghost-like creature...)
So, other than destroying the cowbell with SCP-914 or in other ways, you can't do anything about that (and it's supposed that 513 should get used only by Class-Ds: since they will always die from an SCP/incident or because they will get terminated after a month, I think that testing 513 with them would make more sense than using it on other personnel... And SCP-513 is a unique object that should be preserved other than destroyed because it would be completely pointless, since you can't enter in a supermarket and buy some paranormal cowbells... :laugh: Once you destroy it, you can't have it back... )

Re: Idea regarding 513.

Posted: Sun Jan 19, 2014 3:37 pm
by Cridone
Agent Ulgrin wrote:But what does the temperature do again if someone would answer?
It freezes the gelatin I assume, the hole in the wall caused the gelatin to melt since the cold air escaped.

Though SCP-513s article says "climate-controlled cell.", which I assume is the same thing.
Mr. Shy-Guy wrote: Even if you have re-contained SCP-513, SCP-513-1 will still haunt you until you die (and you can't contain or kill him, he's a ghost-like creature...)
So, other than destroying the cowbell with SCP-914 or in other ways, you can't do anything about that (and it's supposed that 513 should get used only by Class-Ds: since they will always die from an SCP/incident or because they will get terminated after a month, I think that testing 513 with them would make more sense than using it on other personnel... And SCP-513 is a unique object that should be preserved other than destroyed because it would be completely pointless, since you can't enter in a supermarket and buy some paranormal cowbells... :laugh: Once you destroy it, you can't have it back... )
WTF are you talking about?
?????????
I never was contributing my idea with Z's, because then when you fix the wall SCP-513 would fall off the table and re-containing would be pointless.