Idea regarding 513.
Posted: Sun Jan 19, 2014 4:33 am
So people have been finding 513 useless, given the fact that you can easily avoid it. Looking at it myself, I can see this issue. And then I came up with this small scripted event idea that I think Blitz3D is capable of creating.
It's nothing special really. Basically have the lights go out for a second due to something shaking the facility when the player enters the room, kind of like how the lights go out in the first room and 173 kills the guard and janitor. During this, it will be relocated to the floor as a sound file plays, particularly gelatin noises and the ringing sound. With that, 513 will more forced on to the player and they'll get to enjoy 513-1's magical scares.
Thoughts? And note that if there was some official statement regarding 513's current implementation staying, I haven't seen it, nor can I find it.
It's nothing special really. Basically have the lights go out for a second due to something shaking the facility when the player enters the room, kind of like how the lights go out in the first room and 173 kills the guard and janitor. During this, it will be relocated to the floor as a sound file plays, particularly gelatin noises and the ringing sound. With that, 513 will more forced on to the player and they'll get to enjoy 513-1's magical scares.
Thoughts? And note that if there was some official statement regarding 513's current implementation staying, I haven't seen it, nor can I find it.