Using a 3D model to display the radio and the navigator would take a very high-poly model or it might look even worse than now. The current images definitely need to be improved though, so I did some changes to the models and the GUI images and I think they look pretty good now:
The models
Navigator
Radio
They still need some polishing; I think I'll scale the navigator down a bit and move it to the corner like the radio, and try to mess with fastextension to get rid of the jagged edges.
I also made the camera
zoom at the keypads instead of the floating image of a button. It needs some work well too, at least a texture with a higher resolution and making the text look less "floaty".
Irontaco wrote:
I've tried to keep all kinds of HUDs and menus to a minimum for the sake of immersion, so honestly I'm not a fan of this idea. I also think most of that is unnecessary:
- I don't really see the point of the health/status information, since you can notice the status effects in-game already. Besides, I think the current system with one injury-value does it job well enough and I think keeping track of individual limbs would be just overcomplicating things.
- The item description feels unnecessary too. D-9341 doesn't know about the items any more than you do, and there shouldn't be a magical description explaining you what the item is or does.
- It was a intentional choice to unpause the game when reading documents, and I don't think it should be changed by letting the player view them in the inventory.