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Re: SCP Containment breach Xbox 360 Edtion. Yes or no?

Posted: Mon Apr 14, 2014 2:26 am
by TheHoongs
Right now I am learning UDK programming and Unity taht could be on the xBox360/720!

But the problem is that I am BAD at modleing :sad:

Re: SCP Containment breach Xbox 360 Edtion. Yes or no?

Posted: Mon Apr 14, 2014 4:10 pm
by LORD DEATH
Just so you know.. We've had several people say that Hay! We can put this on the unity engine for other platforms! But the problem is that when they actually start doing the work they aren't committed enough to keep the project consistent and end up dumping all of the work on to the shoulders of two or three people. Then the one person working on it doesn't have enough time on there hands to complete the project and the whole thing just bogs down and dies. The only way for the project to actually work would be to have a large group of people who know what it takes and are willing to give the time and effort to keep working untill the project is done. Some people might like the idea...But don't have the gumption to complete the task. If you can and are willing to take on this long journey.....Good luck to you. :|

Re: SCP Containment breach Xbox 360 Edtion. Yes or no?

Posted: Mon Apr 14, 2014 5:25 pm
by SCP-Sean
The name of this post made my eyes :REDACTED: :EXPUNGED: and :REDACTED: If SCP ever gets a XBOX port, I actually think that would be terrible.
Why? I don't know, I just hate the idea for some reason.

Also, unity fucking sucks in my opinion. :087_2: