SCP-689
Posted: Mon May 05, 2014 12:46 am
Does anyone think they could come up with some interesting mechanics in the future if they were to add SCP-689 into the game?
http://scp-wiki.wikidot.com/scp-689
I was thinking we could use it as like, a sort of trap/surprise for interactions with either guards or other future characters in the game. But it's not without it's risks and such as you wouldn't be able to pick it up or take it out of your inventory without closing your eyes (unless they add some sort of echo location device when handling it (which would also have it's risks as I'd imagine using echo location to see would leave you open to 173.
Thoughts? What would you use SCP-689 for in the game if they were to add it?
http://scp-wiki.wikidot.com/scp-689
I was thinking we could use it as like, a sort of trap/surprise for interactions with either guards or other future characters in the game. But it's not without it's risks and such as you wouldn't be able to pick it up or take it out of your inventory without closing your eyes (unless they add some sort of echo location device when handling it (which would also have it's risks as I'd imagine using echo location to see would leave you open to 173.
Thoughts? What would you use SCP-689 for in the game if they were to add it?