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Re: 1.0 Update?

Posted: Thu Jul 24, 2014 5:17 am
by King Koopa
I have been waiting for this moment. :D
I feel soooo :EXPUNGED:

Re: 1.0 Update?

Posted: Thu Jul 24, 2014 7:25 am
by MonocleBios
Akatos wrote:Are you planning to use Blitz3D for the next project or rather an other engine? Maybe it's a bit too early to ask that, though.
It really depends on the scale of what he wants to make and what he's comfortable with IMO. I think most people know my opinion of B3D by now so I'll refrain from boring you all.

Re: 1.0 Update?

Posted: Sat Jul 26, 2014 12:50 pm
by pichapie
was wondering if ever in the 1.0 update, they fix the pocket dimension a bit

Re: 1.0 Update?

Posted: Sat Jul 26, 2014 3:29 pm
by Regalis
Akatos wrote:Are you planning to use Blitz3D for the next project or rather an other engine? Maybe it's a bit too early to ask that, though.
Nope, I won't be using Blitz3D anymore. I've been looking into Unity, but I'm not really a fan of the component-based architecture (I guess I could get used to it after a while...) and I'm worried that some of the features I've planned for the game (lots of procedurally generated content and possibly online multiplayer) might prove to be too tedious to achieve with Unity. So now I'm leaning towards writing my own engine using C# and probably Monogame + some other libraries.
pichapie wrote:was wondering if ever in the 1.0 update, they fix the pocket dimension a bit
Sorry but there won't be any major changes/additions to the pocket dimension. The only difference is that now the probability of getting teleported out of there is slightly higher.

Re: 1.0 Update?

Posted: Sat Jul 26, 2014 3:38 pm
by InnocentSam
Regalis wrote:So now I'm leaning towards writing my own engine using C# and probably Monogame + some other libraries.
Lua script engine Lua script engine Lua script engine Lua script engine Lua script engine :laugh:

If we take for example SCP:CB, if the room events were programmed via external script, you could easily mod in new rooms if the map generation were also done via external script.

Lua is just a personal preference of script language but any works :)

Re: 1.0 Update?

Posted: Sat Jul 26, 2014 6:44 pm
by hug0905
Regalis wrote:
Akatos wrote:Are you planning to use Blitz3D for the next project or rather an other engine? Maybe it's a bit too early to ask that, though.
Nope, I won't be using Blitz3D anymore. I've been looking into Unity, but I'm not really a fan of the component-based architecture (I guess I could get used to it after a while...) and I'm worried that some of the features I've planned for the game (lots of procedurally generated content and possibly online multiplayer) might prove to be too tedious to achieve with Unity. So now I'm leaning towards writing my own engine using C# and probably Monogame + some other libraries.
Interesting......

Have you added that document i sent you a few months ago yet?

Re: 1.0 Update?

Posted: Sat Jul 26, 2014 10:13 pm
by plauGen
Image


missing up on too many updates, v1.0 will be interesting to go through.

Re: 1.0 Update?

Posted: Sun Jul 27, 2014 12:38 am
by MonocleBios
Regalis wrote:I've been looking into Unity, but I'm not really a fan of the component-based architecture.
Welcome to the club!
So now I'm leaning towards writing my own engine using C# and probably Monogame + some other libraries.
I'm interested in how you write games in OOP languages; especially since that was one of my biggest problems with Blitz. Though, that's because I hate procedural languages that aren't C.
InnocentSam wrote:Lua is just a personal preference of script language but any works
Lua is probably best, it has arguably the easiest wrappers to use.

Re: 1.0 Update?

Posted: Sun Jul 27, 2014 2:02 am
by Juicy
Regalis wrote:
pichapie wrote:was wondering if ever in the 1.0 update, they fix the pocket dimension a bit
Sorry but there won't be any major changes/additions to the pocket dimension. The only difference is that now the probability of getting teleported out of there is slightly higher.
Good enough

Re: 1.0 Update?

Posted: Sun Jul 27, 2014 10:26 am
by Trialtrex21
Regalis wrote:So now I'm leaning towards writing my own engine using C#
Reg3D