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Re: Avoiding the maintenance tunnel code!
Posted: Sun Aug 10, 2014 2:48 pm
by SCP-500
CommanderPro100 wrote:autotroph wrote:Btw though has anybody else tested this on other blast door keypads too?
I don't think there are any other blast doors which are keypad locked.
There's one in the room where you find 682's document and one in the 049 tunnels to i believe.
Re: Avoiding the maintenance tunnel code!
Posted: Sun Aug 10, 2014 2:49 pm
by SCP-500
SCP-500 wrote:CommanderPro100 wrote:autotroph wrote:Btw though has anybody else tested this on other blast door keypads too?
I don't think there are any other blast doors which are keypad locked.
There's one in the room where you find 682's document and one in the 049 tunnels to i believe.
EDIT: Actually i think the 682 room one is a regular door.
Re: Avoiding the maintenance tunnel code!
Posted: Sun Aug 10, 2014 8:05 pm
by CommanderMark
SCP-500 wrote:
There's one in the room where you find 682's document and one in the 049 tunnels to i believe.
Those two are DNA scanners now.
Re: Avoiding the maintenance tunnel code!
Posted: Mon Aug 11, 2014 4:50 pm
by MetroDelta
CommanderPro100 wrote:SCP-500 wrote:
There's one in the room where you find 682's document and one in the 049 tunnels to i believe.
Those two are DNA scanners now.
There is aslo another one in 079 containment chamber. (The door that lead to the room with the screen.)
Re: Avoiding the maintenance tunnel code!
Posted: Sun Aug 17, 2014 5:03 am
by DocClockwork
Meh. I'd mostly use it for return trips or circling back to get something. I often enjoy the suspense of the maintenance tunnels, especially due to its randomized mazes and difficulty searching for the elevator while 106 slowly catches up, that is if you don't outrun him.
Re: Avoiding the maintenance tunnel code!
Posted: Sun Aug 17, 2014 10:09 am
by WillWow_mc
The code only works with the Maintenance Tunnels blast door.
Re: Avoiding the maintenance tunnel code!
Posted: Mon Apr 17, 2017 1:03 pm
by Scp warheads
MonocleBios wrote:juanjpro wrote:(AccessCode*3) Mod 10000
Any particular reason why AccessCode was cast to an integer in Reg's code? Or am I just forgetting another weird aspect of B3D's dynamic-but-not-really-dynamic typing scheme.
like the goddamn automatic cast from string to int...
the code changes so codes put on this forum are not correct. The code is
