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Re: SCP Containment Breach Needs Oculus Rift Support.

Posted: Sun Aug 10, 2014 5:01 am
by Stanley54
Stanley54 wrote:
andylegate wrote:Don't think I could do this game with OR.

They'd most likely find me laying on the floor from heart failure..... :shock:




Detective : How did he die? Officer : We don't know we just saw what it called a "Oculus Rift" on his/hers head. Detective : oh i know how he/she died. Officer : How?

Detective he/she has SCP Containment Breach Open..... and also had died from SCP-173... Oh billy.. :173:

Omniary wrote:No, but that is. ^ You know, when you post twice or more consecutively. You can just add things you forgot to say by editing your post.

sorry... Note : I did this badly. Holy crap i edited the other one but it made a new reply!............sorry

Re: SCP Containment Breach Needs Oculus Rift Support.

Posted: Sun Aug 10, 2014 10:21 am
by Oskar-PL
You still have to learn many things :wink: I can't believe I'm here for so long already :gasp:

And also, making SCP:CB compatible with OR would (I think) take long time to make. If Reg started right now, it would come out in like... 2 weeks? (hahahah, not that long)

Re: SCP Containment Breach Needs Oculus Rift Support.

Posted: Sat Aug 16, 2014 2:06 am
by Stanley54
[quote="Oskar-PL"]You still have to learn many things :wink: I can't believe I'm here for so long already :gasp:



Okay my text box is glitchy so..... How do i make it so the thread thing doesnt get shut down and people get in trouble for posting on old topics?

Re: SCP Containment Breach Needs Oculus Rift Support.

Posted: Fri Oct 24, 2014 6:31 pm
by MC_Kejml
Now that would be a really nice feature along with the blinking mechanic.