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SCP Containment Breach Needs Oculus Rift Support.
Posted: Fri Aug 08, 2014 7:47 am
by Stanley54
i think that SCPCB needs Oculus rift support. I mean for real, it would be like your actually there And not to mention when Mr. SCP-173 decides to pop out at you.

it would also be a reason for people like me to buy a OR (yes i would buy a OR just for this game) people would
![[REDACTED] :REDACTED:](./images/smilies/fTPcBX1.png)
and need a therapist. tell me what you think but its 100% Necessary and would boost popularity.

Re: SCP Containment Breach Needs Oculus Rift Support.
Posted: Fri Aug 08, 2014 10:44 am
by Akatos
Regalis wrote:Sparks wrote:About Oculus Rift, I wish it could be used with SCP CB already, and I personally can imagine a lot of games that would be so awesome if they had support for it (GTA SA, Amnesia Dark descent, etc.).
Actually there's already an Oculus Rift library for Blitz3D so adding OR support is entirely possible in the future. I'm getting the consumer version of OR when it comes out, and will most likely try to make it work with SCPCB.
Re: SCP Containment Breach Needs Oculus Rift Support.
Posted: Fri Aug 08, 2014 5:37 pm
by Stanley54
Akatos wrote:Regalis wrote:Sparks wrote:About Oculus Rift, I wish it could be used with SCP CB already, and I personally can imagine a lot of games that would be so awesome if they had support for it (GTA SA, Amnesia Dark descent, etc.).
Actually there's already an Oculus Rift library for Blitz3D so adding OR support is entirely possible in the future. I'm getting the consumer version of OR when it comes out, and will most likely try to make it work with SCPCB.
That
Would Be Awesomne
Also
if you did, would you make it work for Dev Kit 2?
Re: SCP Containment Breach Needs Oculus Rift Support.
Posted: Sat Aug 09, 2014 1:30 am
by WillWow_mc
Wouldn't it be compatible with it anyway? I think the only thing different in the v2 is that it has a larger view angle or something.
Re: SCP Containment Breach Needs Oculus Rift Support.
Posted: Sat Aug 09, 2014 8:31 pm
by Oskar-PL
Hey, don't double post, okay? Otherwise, the mods gonna get you.
Like they did get me once...
Omniary, please. Don't get me wrong. I don't want to rustle your jimmies again T^T
Re: SCP Containment Breach Needs Oculus Rift Support.
Posted: Sat Aug 09, 2014 9:01 pm
by Stanley54
Oskar-PL wrote:Hey, don't double post, okay? Otherwise, the mods gonna get you.
Like they did get me once...
Omniary, please. Don't get me wrong. I don't want to rustle your jimmies again T^T
this
is a double post?

Re: SCP Containment Breach Needs Oculus Rift Support.
Posted: Sat Aug 09, 2014 9:02 pm
by Stanley54
WillWow_mc wrote:Wouldn't it be compatible with it anyway? I think the only thing different in the v2 is that it has a larger view angle or something.
It comes with a camera unlike the other one. you can look around corners finally

Re: SCP Containment Breach Needs Oculus Rift Support.
Posted: Sat Aug 09, 2014 11:51 pm
by Omniary
No, but that is. ^ You know, when you post twice or more consecutively. You can just add things you forgot to say by editing your post.
Re: SCP Containment Breach Needs Oculus Rift Support.
Posted: Sun Aug 10, 2014 2:09 am
by andylegate
Don't think I could do this game with OR.
They'd most likely find me laying on the floor from heart failure.....

Re: SCP Containment Breach Needs Oculus Rift Support.
Posted: Sun Aug 10, 2014 4:56 am
by Stanley54
andylegate wrote:Don't think I could do this game with OR.
They'd most likely find me laying on the floor from heart failure.....

Detective : How did he die? Officer : We don't know we just saw what it called a "Oculus Rift" on his/hers head. Detective : oh i know how he/she died. Officer : How?
Detective he/she has SCP Containment Breach Open..... and also had died from SCP-173... Oh billy..
