Re: what if SCP was on different platforms?
#11Nice interpretation! but the graphics would be adavced
bleh
All my moneyz.TheJonttu wrote:You forgot NES, but anyway
SCP-CB is perfect for Wii U, because screen controller.
https://www.dropbox.com/s/trncgot05amjk ... ii%20U.png
I can imagine using the tablet to show the S-Nav or inputting numbers on a keypad as well.TheJonttu wrote:You forgot NES, but anyway
SCP-CB is perfect for Wii U, because screen controller.
https://www.dropbox.com/s/trncgot05amjk ... ii%20U.png
Not gonna lie. That'd be fucking awesome. And not just because I'm a Wii U user. But I feel like 173 model would be optimized, 106 (along with 513) would be Twisted's models. 860 (The Key) would also need optimization. 860-2 would stay the same, same goes for 096. 066 would have yarn all over the place as it moves. And thats about it. Or at least all I can think of at the moment.TheJonttu wrote:You forgot NES, but anyway
SCP-CB is perfect for Wii U, because screen controller.
https://www.dropbox.com/s/trncgot05amjk ... ii%20U.png
No 3D, but like Legend of Zelda for nesSCP-Sean wrote:ALSO, nes will not be added, as the game will be the same 3D, but the console has to be capable of rendering 3D, and NES cant
also, SNES can, ya know. and gba
actually the SNES can render psuedo-3d in mode 7 form. look at games like "Super Mario Kart"TheJonttu wrote:No 3D, but like Legend of Zelda for nesSCP-Sean wrote:ALSO, nes will not be added, as the game will be the same 3D, but the console has to be capable of rendering 3D, and NES cant
also, SNES can, ya know. and gba
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