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Re: what if SCP was on different platforms?

Posted: Mon Sep 01, 2014 10:52 am
by TheJonttu
That Same Anon wrote:
TheJonttu wrote:
SCP-Sean wrote:ALSO, nes will not be added, as the game will be the same 3D, but the console has to be capable of rendering 3D, and NES cant
also, SNES can, ya know. and gba
No 3D, but like Legend of Zelda for nes
actually the SNES can render psuedo-3d in mode 7 form. look at games like "Super Mario Kart"
And how about Doom for SNES? :)

Re: what if SCP was on different platforms?

Posted: Mon Sep 01, 2014 11:24 am
by Juicy
XBOX ONE - It would cost 70$ and you would need to pay a 13$ dlc for every SCP you want to see in the game. Oh, and you would also need to pay to use the SCPlive network (which is necessary to play the game).

Re: what if SCP was on different platforms?

Posted: Mon Sep 01, 2014 5:00 pm
by Lucagumballf
I Want this on Wii and Playstation 2

Re: what if SCP was on different platforms?

Posted: Mon Sep 01, 2014 7:32 pm
by Akatos
Juicy wrote:XBOX ONE - It would cost 70$ and you would need to pay a 13$ dlc for every SCP you want to see in the game. Oh, and you would also need to pay to use the SCPlive network (which is necessary to play the game).
That kinda reminds me of Battlefield 4. lol

And also, to use features like the map creator and to see the intro and endings, you need to buy premium for 40$ extra.

Re: what if SCP was on different platforms?

Posted: Wed Sep 10, 2014 3:44 pm
by SCP-Sean
And how about Doom for SNES? :)[/quote]
Thats where I found out that snes can render 3D, but with a little flicker
I suspect the SCPs would be sprites and alot of objects, and there would be alot less sounds and textures.


EDIT: I can imagine that SCP on NES would be strange with the blinking, how it would cover the screen, but it would layout like zelda.

Re: what if SCP was on different platforms?

Posted: Thu Oct 23, 2014 8:46 pm
by TheHoongs
If this happens...
Image

Re: what if SCP was on different platforms?

Posted: Fri Nov 21, 2014 7:27 pm
by SCP-Sean