Brunou8 wrote:The problem is that the game makes humans look totally weak and useless beings in dangerous situations
The thing is, humans are pretty much weak and useless in this situation, even if they have a gun. The most they can do is either a) hide in a shelter and hope a reality bending event makes everything stop existing for example, or b) die.
The reason I feel that this doesn't apply to the MTF is that I feel that CB is the type of scenario they train for. The typical guards I feel aren't highly enough trained to, say, immobilize a roaming sentient object on their own, I'd imagine they're more for things along the line of personnel control. If they were caught in a containment breach, I'm sure their only duty would be to escort as many people into a shelter and await for the task forces.
But yeah, I think the main reason every guard you see is reduced to a stiff is because adding a fairly dynamic NPC that can die, patrol, etc would be slightly problematic so early on. I'd go even as far as to say that there wouldn't be as much of a guarantee that a guard would terminate a random Class D they found in a situation as dangerous as the one in CB, since they're probably closer to human than the MTF.
It slep time bunner.