Page 6 of 25
Re: SCP Containment Breach Unity Remake!
Posted: Thu Dec 18, 2014 12:20 am
by GIMLI_2
i dont think that the room randomization is that necessary and as you said, other things are more important
danielmus wrote:
Either way. UDK is awesome, my friend is recreating White Day (Possibly one of the scariest games I've ever played) and it's looking great!
white day was quite good, had a nice story and many things to explore, however it wasn't that scary and buggy as hell

and the caretaker is really annoying^^
Re: SCP Containment Breach Unity Remake!
Posted: Thu Dec 18, 2014 11:08 pm
by Cridone
however it wasn't that scary and buggy as hell
Actually, it wasn't scary due to it being buggy. The recreation is also due to it being buggy, because it's hard to get a non-buggy playthrough of that game.
Re: SCP Containment Breach Unity Remake!
Posted: Fri Dec 19, 2014 4:20 am
by danielmus
Cridone wrote:however it wasn't that scary and buggy as hell
Actually, it wasn't scary due to it being buggy. The recreation is also due to it being buggy, because it's hard to get a non-buggy playthrough of that game.
So far on my playthrough of it I have not experienced any bugs at all :o
Re: SCP Containment Breach Unity Remake!
Posted: Fri Dec 19, 2014 7:06 am
by GIMLI_2
danielmus wrote:Cridone wrote:however it wasn't that scary and buggy as hell
Actually, it wasn't scary due to it being buggy. The recreation is also due to it being buggy, because it's hard to get a non-buggy playthrough of that game.
So far on my playthrough of it I have not experienced any bugs at all :o
wow, you are lucky

maybe you didnt play far enough, it will get more buggy
Re: SCP Containment Breach Unity Remake!
Posted: Fri Dec 19, 2014 9:29 am
by yonzo_rikuo
how dare you say that i'm strange. anyway i think with lense flare are better but you better make it small. also i have a idea, the idea is to change the lamp into fluorescent lamp or something more futuristic.
Re: SCP Containment Breach Unity Remake!
Posted: Fri Dec 19, 2014 9:27 pm
by Cridone
yonzo_rikuo wrote:how dare you say that i'm strange. anyway i think with lense flare are better but you better make it small. also i have a idea, the idea is to change the lamp into fluorescent lamp or something more futuristic.
DUDE, Seriously. LEARN ENGLISH. MAYBE THEN PEOPLE WON'T DUB YOU AS STRANGE.
Re: SCP Containment Breach Unity Remake!
Posted: Sun Dec 28, 2014 11:00 pm
by CLgaming
yonzo_rikuo wrote:how dare you say that i'm strange. anyway i think with lense flare are better but you better make it small. also i have a idea, the idea is to change the lamp into fluorescent lamp or something more futuristic.
Actually, this whole damn forum is strange.
You're just more strange.
Re: SCP Containment Breach Unity Remake!
Posted: Mon Dec 29, 2014 2:01 am
by Aethryx
I could possibly help with music if needed, maybe do a model of SCP-914.

I can't do organic models very well, but mechanical/manmade stuff is easy for me
Re: SCP Containment Breach Unity Remake!
Posted: Mon Dec 29, 2014 5:24 am
by Cridone
Aethryx wrote:I could possibly help with music if needed, maybe do a model of SCP-914.

I can't do organic models very well, but mechanical/manmade stuff is easy for me
Just wondering, would it be possible for you to get in there and put a bunch of tiny gears and cogs and pulleys and levers and switches in SCP-914?
Because right now in the original game, it's just a box of gears on a metal texture:
Though using a texture of gears on a transparent texture and putting it into the inside of 914 would be less time consuming and would look better then a box with a solid texture on it.
Re: SCP Containment Breach Unity Remake!
Posted: Mon Dec 29, 2014 6:09 am
by Aethryx
Cridone wrote:Just wondering, would it be possible for you to get in there and put a bunch of tiny gears and cogs and pulleys and levers and switches in SCP-914?
Because right now in the original game, it's just a box of gears on a metal texture:
Though using a texture of gears on a transparent texture and putting it into the inside of 914 would be less time consuming and would look better then a box with a solid texture on it.
Yeah, I like to make my models detailed. The problem there though would be that modelling every little gear and cog would make for a high polygon count, which could affect performance on some machines.