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Medibay?
Posted: Sat May 16, 2015 11:49 am
by Agent G
This post by Regalist
http://undertowgames.com/?p=187 has some WIP screenshoots. We can even see the Medibay from BoH mod.
However, I cant seem to find it in any of the maps.
Anyone found it yet? If so, can you tell me the technical room name("medibay" cant be it, as it never finds it) (so I can teleport to it via console) (if the room was really added in the end).
Re: Medibay?
Posted: Sat May 16, 2015 11:52 am
by AveryLP
It wasn't added to the game.
Re: Medibay?
Posted: Sat May 16, 2015 11:54 am
by Agent G
That is unfortunate.
Off-topic: I kind of hoped more stuff to be added from BoH, as they seem to fit in the game. Not many stuff from BoH seem to have the "mod" feel.
Re: Medibay?
Posted: Sat May 16, 2015 3:03 pm
by CLgaming
Really, because I saw the Medibay wall texture in the game files.
Re: Medibay?
Posted: Sat May 16, 2015 4:13 pm
by Agent G
Update: Official PM from Regalis:
"I ended up leaving it out, I thought the room didn't really add anything to the game and it uses a ton of memory with all its unique prop models/textures"
Re: Medibay?
Posted: Sun May 17, 2015 12:25 am
by InnocentSam
Agent G wrote:Update: Official PM from Regalis:
"I ended up leaving it out, I thought the room didn't really add anything to the game and it uses a ton of memory with all its unique prop models/textures"
No denying that..
Re: Medibay?
Posted: Mon May 18, 2015 9:12 am
by TheJonttu
I'm sad, because he Didn't added it :((( There was Zombie, who follows.
He should add SCP 500 to it.
Re: Medibay?
Posted: Mon May 18, 2015 12:27 pm
by Agent G
Actually, I wonder if it really had to be a medibay, or if all of its exclusive features had to be added.
It could just be a normal room painted in white (or maybe have the yellow stripes of entrance zone), a table, a shelf, and the zombie in it.
It would have added a hazzard in it, as, after you get away from the room, 079 would open the doors and let the zombie roam the facility.