SyphenTV wrote:Even if it is a suggestion, it's going to be rejected. Regalis is comfortable using Blitz3D, and I think everyone knows that it's probably not going to change. Besides, reading the FAQ will give knowlage. Reg, would have changed it, or made a new one if things were going to change.
To be honest, now after a couple additional years of experience with other languages and engines, "comfortable" isn't a word I'd use to describe how I feel about using something as limited as B3D, so the reason for not switching the engine isn't that I prefer B3D over something like Unity.
If switching to Unity was as easy as dropping the assets into the editor and pressing some button to convert the entire code into C#/JavaScript, I would've done it already, but in reality porting the game to another engine is an enormous task. You can get some idea about the scale by looking at the existing porting projects; none of them have been completed yet even though better programmers than me have been working on them for months or even years.
So, I'm sorry but I have no intention to port the game into Unity or any other engine (at least at the moment). There are a couple of promising porting projects going on though, so you might still get to play a version of SCP-CB on a better engine at some point. :)