Re: SCP 1.2
Posted: Sat Jun 06, 2015 1:01 am
Could you elaborate?Airplane611 wrote:Make the rooms have a creepy affect
Could you elaborate?Airplane611 wrote:Make the rooms have a creepy affect
Chill. Don't even remind us of that. That will only provoke another argument. We really don't want that, now do we?Child Muncher wrote:I think he means make all the room textures saturated.
AveryLP wrote:I think that 1.2 should include some more Box of Horrors stuff, including SCP-009, SCP-409, the medibay(I mean an SCP containment facility needs an medibay) and some non-BoH stuff.
I think that they should be added nonetheless as an curiosity(I mean for example SCP-895, it is useless but has also been added) and the medibay should be included because in my opinion, an SCP facility needs an medibay(The medibay should be located in the Entrance zone though.)SyphenTV wrote:AveryLP wrote:I think that 1.2 should include some more Box of Horrors stuff, including SCP-009, SCP-409, the medibay(I mean an SCP containment facility needs an medibay) and some non-BoH stuff.
They're Useless.
You're thinking of Airplane611.Child Muncher wrote:I think he means make all the room textures saturated.
Regalis has stated he didn't add the medibay because it took up a lot of space with its unique models and textures.AveryLP wrote:the medibay(I mean an SCP containment facility needs an medibay)
That doesn't seem like a reason for Regalis to add more useless SCPs, he probably doesn't want to remove SCP-895 because it was one of the first SCPs he added to the game and/or he's just lazy to.AveryLP wrote:(I mean for example SCP-895, it is useless but has also been added)