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Re: SCP 1.2

Posted: Mon Jun 08, 2015 1:06 am
by Hubbawubba64
Airplane611 wrote:I didn't say that, I quoted it off.
Airplane611 wrote:Make the rooms have a creepy affect

If you're looking for a room that has creepy shit in it, look for SCP-970, It's the best place where creepy stuff happens.

Re: SCP 1.2

Posted: Thu Jun 18, 2015 7:00 am
by Tesseron
I know you guys aren't programming masters but everyone knows that when you copy the source code for the game and paste it in to CryEngine total conversion is 100% success.

In all seriousness though, the weather idea could be a neat addition sorta like a Shawshank Redemption style ending.

Re: SCP 1.2

Posted: Thu Jun 18, 2015 2:22 pm
by D-9999
Tesseron wrote:I know you guys aren't programming masters but everyone knows that when you copy the source code for the game and paste it in to CryEngine total conversion is 100% success.
Tried, failed. Nice try though.

As for the weather idea, I'm not sure how it would work, but if it can be done, then I'm all for it.