Re: SCP-096 in the tunnels
Posted: Sat Jun 27, 2015 9:44 pm
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Is anybody else having a problem where 096 can't get out of the maintenance tunnels?
Is anybody else having a problem where 096 can't get out of the maintenance tunnels?
You mean that as in "got his fucking ass stuck inside the walls" then yes.. this will sometimes fix itself when I reload a savegame.Hubbawubba64 wrote:...
Is anybody else having a problem where 096 can't get out of the maintenance tunnels?
Hubbawubba64 wrote:...
Is anybody else having a problem where 096 can't get out of the maintenance tunnels?
Now that is an Interesting Idea.MetroDelta wrote:Another thing that could be fixed, the fact that you encounter him in the servers room after he killed the guard, and if you go to the maintenance tunnels, you encounter him too.
Something realistic that could be added, if SCP-096 is in the maintenance tunnels, then SCP-106 will spawn in the servers room and bring the guard with him in his pocket dimension, (Yeah not very original, but It's still better than the room being completly empty) or if SCP-096 is in the servers room killing a guard, then SCP-106 spawn in the maintenance tunnels.
Some random events happening in another room could be nice too, you're seeing the hallway where there will be an eletrical blackout, and SCP-173, but instead another SCP spawn, so you don't know what SCP you're excepting. It could increase the difficulty of the game. (But if you find that too hard, you could disable it in the options)
FireFox wrote:Now that is an Interesting Idea.MetroDelta wrote:Another thing that could be fixed, the fact that you encounter him in the servers room after he killed the guard, and if you go to the maintenance tunnels, you encounter him too.
Something realistic that could be added, if SCP-096 is in the maintenance tunnels, then SCP-106 will spawn in the servers room and bring the guard with him in his pocket dimension, (Yeah not very original, but It's still better than the room being completly empty) or if SCP-096 is in the servers room killing a guard, then SCP-106 spawn in the maintenance tunnels.
Some random events happening in another room could be nice too, you're seeing the hallway where there will be an eletrical blackout, and SCP-173, but instead another SCP spawn, so you don't know what SCP you're excepting. It could increase the difficulty of the game. (But if you find that too hard, you could disable it in the options)
Imagine not just the Server Room Event, But other Events being randomised to have different SCPs. In a way that makes sense, Of course. That would certainly keep the Player guessing. For a while, At least.
Edit - Whoops. Guess I should have read fully. You already pretty much said what I just posted.
I don't think you know what a jumpscare is.Airplane611 wrote:I literally think that would be a jumpscare
Trialtrex21 wrote:I don't think you know what a jumpscare is.Airplane611 wrote:I literally think that would be a jumpscare