Re: SCP:CB to Source Engine
Posted: Wed Jul 22, 2015 1:23 pm
I'd go with just designing a layout that seems functional and works well from gameplay perspective. The problem with the random map generation is that the layouts usually don't make much sense, but if you're going to make one static map you could just make something that actually feels like it was designed by someone with a brain.Tesseron wrote:If anyone knows, is there a default map or main maps seed? Since I cannot implement random map generation I have to decide on a set in stone map so I want to choose one that is either default or highly recommended.