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On The Pocket Dimension...

Posted: Sat Sep 12, 2015 4:04 am
by MrJPenguin1
Why is it so infuriating? Those darn stone pillars killed me so much I had to use noclip. Even when I did use noclip, it teleported me right back to the trick room! The only way to escape is by going into the throne room, which leads to the trench. That's okay, but then when you escape that, you're teleported into the office! This essentially dooms any playthrough you have if you're below level 3 a key card! That's a huge butt move there. And then the pillars and beginning intersection are almost never seen ever. I know 106 is an asshole but this is just unfair. Nerf the pillars a little bit, add more spice to the formula (as opposed to making it trick room, throne room, trench, escape) and voila! You make the pocket dimension a scary place again!

Just my two cents! :106:

Re: On The Pocket Dimension...

Posted: Sun Sep 13, 2015 12:22 am
by MeeM
Fully agreed. You get sent to the office and then you're stuck and can't go anywhere.

Re: On The Pocket Dimension...

Posted: Sun Sep 13, 2015 9:16 pm
by Hubbawubba64
This. The pocket dimension should have more variety in rooms instead of just molding pillars and dark battlefields.
Remember this is a dimension where some guy can infinitely fuck with you. He's got lots of experience, so he isn't just going to show you dark hallways.
Furthermore, the player should be dropped off in room 173 so it's a punishment but not a game breaker.

Re: On The Pocket Dimension...

Posted: Sun Sep 13, 2015 9:22 pm
by slender1200
I feel like that room with the coffins or whatever they are should have more added into it. Or if you don't kneel in that one room, you would die.