Page 76 of 85
Re: Dev Topic #2
Posted: Sun Apr 07, 2013 5:42 pm
by garbo
Regalis wrote:
Code: Select all
v0.7
- FIVE new SCPs
- improved map generation algorithm - now the map is divided into three "zones"
("light containment", "heavy containment" and an office/research zone). Due to
this, the layout of the facility now makes much more sense: you won't be seeing
a toilet or an office next to the containment chamber of a Keter-level SCP anymore.
- lots of new rooms
- plenty of new scripted events, including:
- scenes where you'll witness the staff trying to escape the facility with
varied success
- an event where SCP-096 gets to do more than just sit on the floor
- new items
- ambient sounds that are played near specific objects/areas, such as the sound of
dripping water near a pipe or a quiet humming sound near a ventilation shaft
- some optimization to 096's AI, it shouldn't cause FPS drops as much as before
- some small additions to the intro sequence
- minor visual improvements to the smoke
- more security cameras placed around the facility
Looks very good. I really want to see those new rooms and items.
Also ducks should be randomized
Re: Dev Topic #2
Posted: Sun Apr 07, 2013 5:51 pm
by MrGuilkeyFace
Oh goody! Regalis saw my camera idea!

Re: Dev Topic #2
Posted: Sun Apr 07, 2013 5:54 pm
by SCP 513
Regalis wrote: 5 new SCPs
Good, good.
Regalis wrote: But I promise that I'll upload it on Saturday 13th.
Oh no... that will be soon. I don't think SCP-513 will be added very quickly. Cowbell is 40% done and SCP-513-1 progress? I think it it will be added in further versions v0.8 or v0.9...

Re: Dev Topic #2
Posted: Sun Apr 07, 2013 5:58 pm
by MrJPenguin1
I wonder what the new 5 SCPs are?
SCP-049?
SCP-012?
SCP-008?
SCP-017?
One more c'mon I just need one more...
Oh yeah, SCP-1025. Those are the SCPs being added I suppose.
Re: Dev Topic #2
Posted: Sun Apr 07, 2013 6:04 pm
by InnocentSam
MonocleBios wrote:InnocentSam wrote:Sounds great! But...
More code porting for me....

Don't act like updating to recent versions isn't 95% copy-pasting. Hopefully this update revives the development forums a bit.
Not with the new room stuff. I'll have to redo my room to suit the aesthetics of the zone it's in, then I'll have to make sure the room is spawned correctly in the zone. But other than that, ctrl+c ftw.
Re: Dev Topic #2
Posted: Sun Apr 07, 2013 6:11 pm
by lololord
Glitch wrote:Sexcellent
Sexcellent Indeed.
Re: Dev Topic #2
Posted: Sun Apr 07, 2013 7:54 pm
by Trialtrex21
Holy shit. So much new stuff coming in 0.7. Can't wait!
Re: Dev Topic #2
Posted: Sun Apr 07, 2013 8:18 pm
by ShadowDust
Re: Dev Topic #2
Posted: Sun Apr 07, 2013 10:06 pm
by FoxMccloud64
Let's just hope that my laptop will come before the update

Re: Dev Topic #2
Posted: Mon Apr 08, 2013 12:40 am
by Destructoid
FoxMccloud64 wrote:Let's just hope that my laptop will come before the update

Plot Twist: It has an Nvidia card