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Re: Old versions of SCP-CB

Posted: Mon Jul 06, 2015 5:56 am
by Delo
What were the tools used for making scp cb? like modelling and sounds.

Re: Old versions of SCP-CB

Posted: Mon Jul 06, 2015 8:41 am
by Cridone
Delo wrote:What were the tools used for making scp cb? like modelling and sounds.
From what I read, Regalis used 3D World Studio, Blitz3D, Photoshop, and a couple other programs to make SCP:CB. I know some contributors used Blender and Audacity.

Re: Old versions of SCP-CB

Posted: Sun Oct 25, 2015 12:48 pm
by d9346
Regalis wrote:-snip-
Don't quote the entire thread.

Has v0.1 the same graphics as the first videos you uploaded?

Re: Old versions of SCP-CB

Posted: Sun Oct 25, 2015 3:41 pm
by Child Muncher
d9346 wrote: Has v0.1 the same graphics as the first videos you uploaded?
Don't quote the entire fucking thread.

And to answer your question, yes it does. However the textures are different.

Re: Old versions of SCP-CB

Posted: Tue Dec 08, 2015 12:41 am
by lucasshaw
hey guys, i am just wondering...
do u guys know where i could post my ideas for game?
so my idea is to add 076 abel into the game.
and how it work is that, after nine tail fox enters the facility, abel would be wondering around the light containment zone or entrance zone (just like the nine tail fox :MTF: ), and would try to kill the player if he see the player. just like 096, its faster than the player, would be slowed but cant be stop by the door. however he would stop chasing the player if its far away. if anyone like this idea, plz do whatever u can to let the game developer see this. thank u!! :035: :035:

Re: Old versions of SCP-CB

Posted: Tue Dec 08, 2015 2:15 am
by slender1200
lucasshaw wrote:hey guys, i am just wondering...
do u guys know where i could post my ideas for game?
so my idea is to add 076 abel into the game.
and how it work is that, after nine tail fox enters the facility, abel would be wondering around the light containment zone or entrance zone (just like the nine tail fox :MTF: ), and would try to kill the player if he see the player. just like 096, its faster than the player, would be slowed but cant be stop by the door. however he would stop chasing the player if its far away. if anyone like this idea, plz do whatever u can to let the game developer see this. thank u!! :035: :035:
The Modding section. This was not the right place to post this though.

Re: Old versions of SCP-CB

Posted: Tue Dec 08, 2015 8:16 pm
by D-9999
He's made 1 post, so he can't post a thread. But yes, this was the wrong place to put it. He could have posted it anywhere else BUT here.

Re: Old versions of SCP-CB

Posted: Wed Jan 13, 2016 10:36 pm
by Zackonark
So, I'm having an issue downloading version 0.6.6. My browser gives me a malware warning when I try downloading it, and even when I ignore it and download the file anyway, it won't ever fully extract. Both winrar and 7zip give me an error. 7zip says something about decal4 in particular.

Re: Old versions of SCP-CB

Posted: Thu Jan 14, 2016 5:45 am
by CommanderMark
Zackonark wrote:So, I'm having an issue downloading version 0.6.6. My browser gives me a malware warning when I try downloading it, and even when I ignore it and download the file anyway, it won't ever fully extract. Both winrar and 7zip give me an error. 7zip says something about decal4 in particular.
The game unzips and launches fine for me, your download may have just become corrupted. Try downloading it again.

Re: Old versions of SCP-CB

Posted: Thu Jan 14, 2016 9:54 pm
by Zackonark
Nope! Still no work
Spoiler
Image