Rodj wrote:This is what I have against Unity, its encryption. It encrypts EVERY asset making it hard for the modding community and with more recent versions of Unity, it now encrypts the audio files(before it would have the actual audio file in it, for example a OGG/WAV sound, but now it is just a numeric extension on it) making it impossible to extract now from Asset extractors.
I feel like you're avoiding the fact that it's the developers choice to make the game modifiable in Unity.
An example is Nelson Sexton's
Unturned. The game was made in Unity, and has full Workshop customization, along with most of the assets and files being open for the public to edit.
I would recommend against editing most of these files (You can if you're uploading to the Workshop, but you have to revert until it's accepted), due to VAC not being fully stable in
Unturned and you can easily get VAC banned from it.