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SCP: CB On Greenlight, possible, but difficult

Posted: Sat Apr 23, 2016 11:15 pm
by Mr. Guy
Hello, so, I've seen some threads about submitting SCP: CB onto the Steam Greenlight Page. In this thread, I will talk about what is difficult about getting SCP: CB onto the Steam Greenlight.

1. The Fee
Yes, SCP: CB, and other games on the Steam Greenlight have to pay a fee for two reasons. 1. To prevent spamming games. 2. It's for a charity called, "Child's Play." The fee on the Steam Greenlight FAQ is $100 per Steam Account being allowed to use edit and update the game page and released version. Yeah, the price is not very much, since Valve is already billionares.

2. The Steam Workshop
I would EXPECT SCP: CB would allow the Steam Workshop. But to do this, I believe that once the game is accepted onto the steam page, Valve will give the developers a library to connect the Steam Workshop. Also, for mods that have custom code, it would be difficult to make the the game run with them.

3. Compatibility
In the next version, 1.3, SCP: CB might fix problems with Windows 8 and 10 users. (From what I seen, it might.)

if I've might miss something, if I did, reply and I'll fix it.

For more information, please view the FAQ: http://steamcommunity.com/greenlight/faq/

Re: SCP: CB On Greenlight, possible, but difficult

Posted: Sun Apr 24, 2016 1:33 am
by CommanderMark
Although CB would be difficult to put on Steam for a multitude of reasons, your thread misses all of those points.
Mr. Guy wrote:1. The Fee
$100 is not that much, nor is it that big of a roadblock to the game not being on Steam.
Mr. Guy wrote:2. The Steam Workshop
Why does the game need workshop support to be on Steam?
Mr. Guy wrote:Also, for mods that have custom code, it would be difficult to make the the game run with them.
Alright this actually makes sense. Given that pretty much any good mod for CB requires source code modifications, CB mods can't really exist on the workshop.

But again, why does a lack of workshop support make it unusable on Steam?
Mr. Guy wrote:3. Compatibility
....what? How does being Windows-only restrict it from being on Steam? Do you know how many games are Windows exclusive on the service, or on the whole PC gaming market to begin with?

Re: SCP: CB On Greenlight, possible, but difficult

Posted: Sun Apr 24, 2016 1:39 am
by Nehpys
Mr. Guy wrote:3. Compatibility
In the next version, 1.3, SCP: CB might fix problems with Windows 8 and 10 users.
I know I'm not Regalis, but I'll just leave this here;

I don't see why 1.3 will be the update to fix all issues with SCP - Containment Breach's compatibility. Blitz3D has never had native compatibility with modern systems (being what, DirectX 7..?), so I doubt that 1.3 will make the game 10000% more compatible with modern computers. The most you can look to for compatibility is the Irrlicht Port, which is iffy on whether it's going to get finished or not. I know you said "might" fix the problems, but still.
Mr. Guy wrote:But, for Mac and Linux users, they might be left out unless there is a library or something else that makes it easier to allow Mac and Linux users to play SCP: CB.
If you've done your research on Blitz3D, you'd know it is a Windows-only engine. Ports of the game will be the only ones able to allow multi-platform play.

http://www.blitzbasic.com/Community/pos ... opic=58887
CommanderPro100 wrote:Why does the game need workshop support to be on Steam?
While it doesn't need it, it would be a nice addition to Containment Breach if a "Mods" folder system was made, where you could download mods from the workshop without having to download them and install them manually.

Though, you're right. It doesn't NEED workshop support to be on Steam.

Re: SCP: CB On Greenlight, possible, but difficult

Posted: Sun Apr 24, 2016 2:09 am
by Mr. Guy
CommanderPro100 wrote:
Mr. Guy wrote:2. The Steam Workshop
Why does the game need workshop support to be on Steam?
I said, I expect it to be using workshop support. Not needing it.

Re: SCP: CB On Greenlight, possible, but difficult

Posted: Sun Apr 24, 2016 2:17 am
by Mr. Guy
SyphenTV wrote:
Mr. Guy wrote:3. Compatibility
In the next version, 1.3, SCP: CB might fix problems with Windows 8 and 10 users.
I know I'm not Regalis, but I'll just leave this here;

I don't see why 1.3 will be the update to fix all issues with SCP - Containment Breach's compatibility. Blitz3D has never had native compatibility with modern systems (being what, DirectX 7..?), so I doubt that 1.3 will make the game 10000% more compatible with modern computers. The most you can look to for compatibility is the Irrlicht Port, which is iffy on whether it's going to get finished or not. I know you said "might" fix the problems, but still.
I made this statement because of me not seeing any descriptive post about what is happening with SCP: CB with Windows 8 and 10. Post me the links for the complaints for Windows 8 and 10 if you want. Also, there is a library that allows Blitz3D to use Directx 9-11 (Yes, a library for Blitz3D that has Directx 11 Support). Which is supported with Windows 8 and 10. Though, from what ENDSHN told me, it's very buggy, but not sure if the updated version fixes the problems. But, I expect Windows 7 to be around for the next 10 years, because it is mostly used for PC gaming.
SyphenTV wrote:
Mr. Guy wrote:But, for Mac and Linux users, they might be left out unless there is a library or something else that makes it easier to allow Mac and Linux users to play SCP: CB.
If you've done your research on Blitz3D, you'd know it is a Windows-only engine. Ports of the game will be the only ones able to allow multi-platform play.

http://www.blitzbasic.com/Community/pos ... opic=58887
Apologizes for that, I did not see it was only a Window-only engine.

Re: SCP: CB On Greenlight, possible, but difficult

Posted: Sun Apr 24, 2016 2:55 am
by Nehpys
Mr. Guy wrote: I made this statement because of me not seeing any descriptive post about what is happening with SCP: CB with Windows 8 and 10. Post me the links for the complaints for Windows 8 and 10 if you want.
I don't think I need to. Blitz3D already has poor support with modern computers due to DirectX7, and combined with FastExt (which just adds a ton of DirectX7 shit to the game), it makes it horrible to play on modern systems.
Mr. Guy wrote:Also, there is a library that allows Blitz3D to use Directx 9-11 (Yes, a library for Blitz3D that has Directx 11 Support). Which is supported with Windows 8 and 10. Though, from what ENDSHN told me, it's very buggy, but not sure if the updated version fixes the problems.
From what I've seen, it is very buggy. And with FastExt in the game and how much the game depends on it, I doubt HardWired will ever be implemented.
Mr. Guy wrote:But, I expect Windows 7 to be around for the next 10 years, because it is mostly used for PC gaming.
Frankly, any recent computer is going to be used for PC gaming. I expect Windows 10 to be very popular after it gets some of it's shit straightened out, and DirectX12 comes out into a stable stage.

Re: SCP: CB On Greenlight, possible, but difficult

Posted: Sun Apr 24, 2016 2:58 am
by CommanderMark
Mr. Guy wrote:I made this statement because of me not seeing any descriptive post about what is happening with SCP: CB with Windows 8 and 10. Post me the links for the complaints for Windows 8 and 10 if you want.
It's cause Windows 8 and 10 have shitty DirectX 7 support, which Blitz3D almost exclusively relies on. This is also made worse by the Fastext dll CB uses.
Mr. Guy wrote:Also, there is a library that allows Blitz3D to use Directx 9-11 (Yes, a library for Blitz3D that has Directx 11 Support). Which is supported with Windows 8 and 10. Though, from what ENDSHN told me, it's very buggy, but not sure if the updated version fixes the problems.
I've never personally used it, but from what I've heard it's missing a ton of basic features to work with CB.
Mr. Guy wrote:But, I expect Windows 7 to be around for the next 10 years, because it is mostly used for PC gaming.
Ok....?