Re: v1.3 Update

#583
CommanderMark wrote:
KirbyMario12345 wrote:
Vane Brain wrote:Is someone can update Gamejolt and IndieDB with new version of SCP CB?
CommanderMark probably will if you ask him.
You rang?

I'll upload 1.3 to IndieDB now.
Also fix a links in SCP-1162 page (gamepedia) Link to NTF mod leads to BoH mod :?
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Re: v1.3 Update

#586
Spacey wrote:The sink and toilet colours are off at the beginning of the intro.
This happens for me too. I think the darker textures are using SLH_1499_tex2 in the Map files.
Don't worry about your son, he will be sent to the deep dark depths in no time.

Re: v1.3 Update

#587
slender1200 wrote:
Spacey wrote:The sink and toilet colours are off at the beginning of the intro.
This happens for me too. I think the darker textures are using SLH_1499_tex2 in the Map files.
But we didn't even touch the intro (new room with guard and classD is a separate file)
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Re: v1.3 Update

#588
slender1200 wrote:
Spacey wrote:The sink and toilet colours are off at the beginning of the intro.
This happens for me too. I think the darker textures are using SLH_1499_tex2 in the Map files.
Actually no, it might be because of something else (maybe a coding issue). It might have something to do with that "brightness-texture" that is attached on the models.
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Re: v1.3 Update

#589
PXLSHN wrote:
slender1200 wrote:
Spacey wrote:The sink and toilet colours are off at the beginning of the intro.
This happens for me too. I think the darker textures are using SLH_1499_tex2 in the Map files.
Actually no, it might be because of something else (maybe a coding issue). It might have something to do with that "brightness-texture" that is attached on the models.
It is fine in juanjpro's fix
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