Now I don't like GitHub... because it spoilered everythingAveryLP wrote:Since the changelog on GitHub states that the medibay is being improved, does that mean a different NPC than the BoH one?Vane Brain wrote:We found that saves from 1.3.1 are broken in 1.3.2 after some commits that Regalis did, without testing the game. Save support in question...
Re: v1.3.2 Errors
#622Oops...Vane Brain wrote:Now I don't like GitHub... because it spoilered everythingAveryLP wrote:Since the changelog on GitHub states that the medibay is being improved, does that mean a different NPC than the BoH one?Vane Brain wrote:We found that saves from 1.3.1 are broken in 1.3.2 after some commits that Regalis did, without testing the game. Save support in question...
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them
Re: v1.3.2 Errors
#623Well... I think 1.3.2 will not support 1.3.1 saves... but still we need to see why it is happeningAveryLP wrote:Oops...Vane Brain wrote:Now I don't like GitHub... because it spoilered everythingAveryLP wrote: Since the changelog on GitHub states that the medibay is being improved, does that mean a different NPC than the BoH one?
Re: v1.3.2 Errors
#624Oh well, still nice to see that new stuff is coming alongside the bugfixes (But the MAV extermination thing is the biggest thing about 1.3.2)Vane Brain wrote:Well... I think 1.3.2 will not support 1.3.1 saves... but still we need to see why it is happeningAveryLP wrote:Oops...Vane Brain wrote: Now I don't like GitHub... because it spoilered everything
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them
Re: v1.3.2 Errors
#625I'm still thinking about 1.3.2 to make 1.4AveryLP wrote:Oh well, still nice to see that new stuff is coming alongside the bugfixes (But the MAV extermination thing is the biggest thing about 1.3.2)Vane Brain wrote:Well... I think 1.3.2 will not support 1.3.1 saves... but still we need to see why it is happeningAveryLP wrote: Oops...
Re: v1.3.2 Errors
#626What do you mean with this?Vane Brain wrote:I'm still thinking about 1.3.2 to make 1.4AveryLP wrote:Oh well, still nice to see that new stuff is coming alongside the bugfixes (But the MAV extermination thing is the biggest thing about 1.3.2)Vane Brain wrote: Well... I think 1.3.2 will not support 1.3.1 saves... but still we need to see why it is happening
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them
Re: v1.3.2 Errors
#627Nevermind...AveryLP wrote:What do you mean with this?Vane Brain wrote:I'm still thinking about 1.3.2 to make 1.4AveryLP wrote: Oh well, still nice to see that new stuff is coming alongside the bugfixes (But the MAV extermination thing is the biggest thing about 1.3.2)
Re: v1.3.2 Errors
#628Turning 1.3.2 into 1.4 would have been quite unrealistic, considering that 0.2 of the NTF mod is supposed to come out prior to 1.4 of the main game.Vane Brain wrote:Nevermind...AveryLP wrote:What do you mean with this?Vane Brain wrote: I'm still thinking about 1.3.2 to make 1.4
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them
Re: v1.3 Update
#629Same here. Sometimes the only way I can manage to make it through the game to the end at all is because of the console. It's far too hard for me if I don't. Trying to focus on one thing to avoid is one thing but to try to focus on so many other things at a time as well keeps me from really registering or enjoying what's in the rooms. My nerves get too edgy. For me, the console makes things more enjoyable (and I don't get as anxious), even if it is considered cheating. Though I never really understood why it's considered cheating if it's actually available in game to offer a little help if you just can't manage it.AveryLP wrote: Maybe it is getting disabled in Keter and Euclid modes (I seriously hope that the console doesn't get removed though.)
I think it's better to keep it so that the people like me (with anxiety issues or any other people that struggle with it too much compared to the gamers who don't have a problem doing it without the console) can still enjoy playing the game if they really want to do it.
Plus it's also handy if certain rooms for whatever reason glitch on you and keep you from getting further in the game. Like for example in my one save for v1.3.1, the need to close the 008 container in order to get to the entrance zone, glitched on me and It wouldn't let me close it. So, I had to noclip in order to get through.
Last edited by Blue Mist 860 on Wed Aug 24, 2016 5:33 pm, edited 1 time in total.
Re: v1.3 Update
#630The console is also useful when players just want to explore the new stuff after an update has released.Blue Mist 860 wrote:Same here. Sometimes the only way I can manage to make it through the game to the end at all is because of the console. It's far too hard for me if I don't. Trying to focus on one thing to avoid is one thing but to try to focus on so many other things at a time as well keeps me from really registering or enjoying what's in the rooms. My nerves get too edgy. For me, the console makes things more enjoyable (and I don't get as anxious), even if it is considered cheating. Though I never really understood why it's considered cheating if it's actually available in game to offer a little help if you just can't manage it.AveryLP wrote: Maybe it is getting disabled in Keter and Euclid modes (I seriously hope that the console doesn't get removed though.)
I think it's better to keep it so that the people like me (with anxiety issues or any other people that struggle with it too much compared to the gamers who don't have a problem doing it without the console) can still enjoy playing the game if they really want to do it.
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them