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Re: v1.3 Update
Posted: Thu May 19, 2016 7:24 pm
by VincentRipperdactyl
AveryLP wrote:VincentRipperdactyl wrote:AveryLP wrote:
We do know that SCP-1048-C goes right through people.
The shard idea sounds interesting, but 409 should also appear elsewhere than 1162 or 409's containment room.
But hey, there's still updates where 409,457 and 1048-C can enter the SCP:CB club (Like 1.4 or 1.5).
I could imagine 1048-C having a slit down the sides of its snout,where the jaws would be present, it would also have long sharp claws, how else can it rip through people and look cool doing it.
409 could be like icing on a cupcake, not everywhere, but still unavoidable (as in you have to encounter some atleast once.)
Since it's never mentioned that SCP-1048-C has claws, it probably just uses sheer strength.
You are right about 409 though.
Anyways, let's get our topic back to 1.3
1.3 is gonna be amazing i can just see it, can't wait to see SCP-1499 in action.
Re: v1.3 Update
Posted: Thu May 19, 2016 7:28 pm
by AveryLP
VincentRipperdactyl wrote:AveryLP wrote:VincentRipperdactyl wrote:
I could imagine 1048-C having a slit down the sides of its snout,where the jaws would be present, it would also have long sharp claws, how else can it rip through people and look cool doing it.
409 could be like icing on a cupcake, not everywhere, but still unavoidable (as in you have to encounter some atleast once.)
Since it's never mentioned that SCP-1048-C has claws, it probably just uses sheer strength.
You are right about 409 though.
Anyways, let's get our topic back to 1.3
1.3 is gonna be amazing i can just see it, can't wait to see SCP-1499 in action.
Same here, at least it's not that long until release anymore, considering it's soon end of May.
Re: v1.3 Update
Posted: Thu May 19, 2016 7:31 pm
by VincentRipperdactyl
AveryLP wrote:VincentRipperdactyl wrote:AveryLP wrote:
Since it's never mentioned that SCP-1048-C has claws, it probably just uses sheer strength.
You are right about 409 though.
Anyways, let's get our topic back to 1.3
1.3 is gonna be amazing i can just see it, can't wait to see SCP-1499 in action.
Same here, at least it's not that long until release anymore, considering it's soon end of May.
I would expect it come out in June, as later this month seems too early. as for 1.4, i would expect it to take around 3/4 months if they add three SCPs.
Re: v1.3 Update
Posted: Thu May 19, 2016 7:33 pm
by AveryLP
VincentRipperdactyl wrote:AveryLP wrote:VincentRipperdactyl wrote:
1.3 is gonna be amazing i can just see it, can't wait to see SCP-1499 in action.
Same here, at least it's not that long until release anymore, considering it's soon end of May.
I would expect it come out in June, as later this month seems too early. as for 1.4, i would expect it to take around 3/4 months if they add three SCPs.
I think that 1.4 will take longer, because it was stated that NTF mod 0.2 comes before 1.4
Re: v1.3 Update
Posted: Thu May 19, 2016 7:37 pm
by VincentRipperdactyl
AveryLP wrote:VincentRipperdactyl wrote:AveryLP wrote:
Same here, at least it's not that long until release anymore, considering it's soon end of May.
I would expect it come out in June, as later this month seems too early. as for 1.4, i would expect it to take around 3/4 months if they add three SCPs.
I think that 1.4 will take longer, because it was stated that NTF mod 0.2 comes before 1.4
And 1.4 will likely come with more SCPs, it will also need more models if 1048-C is to be added.
Re: v1.3 Update
Posted: Thu May 19, 2016 7:39 pm
by AveryLP
VincentRipperdactyl wrote:AveryLP wrote:VincentRipperdactyl wrote:
I would expect it come out in June, as later this month seems too early. as for 1.4, i would expect it to take around 3/4 months if they add three SCPs.
I think that 1.4 will take longer, because it was stated that NTF mod 0.2 comes before 1.4
And 1.4 will likely come with more SCPs, it will also need more models if 1048-C is to be added.
I also think that SCP-939's containment chamber should be added.
Re: v1.3 Update
Posted: Thu May 19, 2016 7:41 pm
by VincentRipperdactyl
AveryLP wrote:VincentRipperdactyl wrote:AveryLP wrote:
I think that 1.4 will take longer, because it was stated that NTF mod 0.2 comes before 1.4
And 1.4 will likely come with more SCPs, it will also need more models if 1048-C is to be added.
I also think that SCP-939's containment chamber should be added.
The Containment Chamber for 939 would be interesting to see, i could imagine another specemin hanging around the area, the specemin that was cut up and stored would also be nice to see
Re: v1.3 Update
Posted: Thu May 19, 2016 7:43 pm
by AveryLP
VincentRipperdactyl wrote:AveryLP wrote:VincentRipperdactyl wrote:
And 1.4 will likely come with more SCPs, it will also need more models if 1048-C is to be added.
I also think that SCP-939's containment chamber should be added.
The Containment Chamber for 939 would be interesting to see, i could imagine another specemin hanging around the area, the specemin that was cut up and stored would also be nice to see
Well, some people already made SCP-939's containment chamber(Look at my suggestions thread for that)
We really need more 939!
Re: v1.3 Update
Posted: Thu May 19, 2016 7:45 pm
by VincentRipperdactyl
AveryLP wrote:VincentRipperdactyl wrote:AveryLP wrote:
I also think that SCP-939's containment chamber should be added.
The Containment Chamber for 939 would be interesting to see, i could imagine another specemin hanging around the area, the specemin that was cut up and stored would also be nice to see
Well, some people already made SCP-939's containment chamber(Look at my suggestions thread for that)
We really need more 939!
I wonder if 682 was planned to be in the storage area, 939 act alot like 682 in the game where you contain it.
I also think that 049 should not have to be activated, but should appear once the player goes near the door they have to open to get him roaming.
Re: v1.3 Update
Posted: Thu May 19, 2016 7:50 pm
by AveryLP
VincentRipperdactyl wrote:AveryLP wrote:VincentRipperdactyl wrote:
The Containment Chamber for 939 would be interesting to see, i could imagine another specemin hanging around the area, the specemin that was cut up and stored would also be nice to see
Well, some people already made SCP-939's containment chamber(Look at my suggestions thread for that)
We really need more 939!
I wonder if 682 was planned to be in the storage area, 939 act alot like 682 in the game where you contain it.
I also think that 049 should not have to be activated, but should appear once the player goes near the door they have to open to get him roaming.
682 would be too OP as a free - roaming SCP, but another 682 event would be cool.
049 should appear in some scripted events, like one where you could find him in a room, operating on his victim. If you crouch past, 049 would not notice you.