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Re: v1.3 Update

Posted: Fri Sep 30, 2016 10:24 pm
by AgentParadox
ME2 wrote:Uh.... Any news about 1.3.2?
Nearly done, still needs a few tests here and there.

Re: v1.3 Update

Posted: Fri Sep 30, 2016 10:28 pm
by Inclination
Any other changes besides bug-fixes?

Re: v1.3 Update

Posted: Fri Sep 30, 2016 10:49 pm
by AgentParadox
Inclination wrote:Any other changes besides bug-fixes?
Without spoiling too much, I can say there's been quite a damn large amount of changes involving dialogue and events.

Re: v1.3 Update

Posted: Sun Oct 02, 2016 3:53 pm
by Heavyfire1
The game scares me but whats coming?

Re: v1.3 Update

Posted: Sun Oct 02, 2016 5:09 pm
by CommanderMark
Heavyfire1 wrote:The game scares me but whats coming?
Spoiler
Image
Any further questions?

Re: v1.3 Update

Posted: Sun Oct 02, 2016 6:23 pm
by Blue Prefect
CommanderMark wrote:
Heavyfire1 wrote:The game scares me but whats coming?
Spoiler
Image
Any further questions?
Yeah who is Jorge?The picture just keeps me excited for what is to come. :gasp:

Re: v1.3 Update

Posted: Sun Oct 02, 2016 6:45 pm
by Agent G
Gate B is more challenging in 1.3.2.
Spoiler
Image
Lets see how you gonna pass it now

Re: v1.3 Update

Posted: Sun Oct 02, 2016 8:01 pm
by AsrielTheDreemurr
Agent G wrote:Gate B is more challenging in 1.3.2.
Spoiler
Image
Lets see how you gonna pass it now
AWESOME SO COOL!!, Also please fix the teleport to Gate B. I cant teleport to it.

Re: v1.3 Update

Posted: Sun Oct 02, 2016 8:13 pm
by CommanderMark
AsrielTheDreemurr wrote:Also please fix the teleport to Gate B. I cant teleport to it.
What do you mean?

Re: v1.3 Update

Posted: Sun Oct 02, 2016 8:21 pm
by PXLSHN
CommanderMark wrote:
AsrielTheDreemurr wrote:Also please fix the teleport to Gate B. I cant teleport to it.
What do you mean?
I think he means that he can't teleport directly to the surface area of GateB like how it can be done with GateA
Altough implementing it wouldn't be too hard. It would be the same as "exit1", but with higher coordinates.