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Re: v1.3.2 Update
Posted: Tue Oct 18, 2016 3:54 pm
by Precipitator
I hope you've added an actual good event this time not just a zombie standing up from a bed and some purpose of going in... Anyway, nice to see more BoH kind of stuff...
Re: v1.3 Update
Posted: Tue Oct 18, 2016 5:01 pm
by FrostyHoneyJuice
Cool beans! We have a dead body over here!
(The only thing I did was increasing the contrast, that's all!)
Re: v1.3 Update
Posted: Sun Oct 30, 2016 8:50 pm
by AveryLP
I think that the zombie in the medibay should have a different sound than the 049-2 instances, for more diversity.
Re: v1.3 Update
Posted: Sun Oct 30, 2016 9:30 pm
by slender1200
I swear, if that zombie has the same animations that it had in FPSC, it will actually will make my day, because in FPSC, his walking animation made him look like his waist was jello, and his attack animation was a karate chop. Please let that happen.
(If it is a zombie)
Re: v1.3 Update
Posted: Sun Oct 30, 2016 10:18 pm
by CommanderMark
Re: v1.3 Update
Posted: Sun Oct 30, 2016 11:52 pm
by Blue Prefect
Happy Halloween Mark
Re: v1.3 Update
Posted: Mon Oct 31, 2016 12:19 am
by DL_Baryonyx
I'm trying to find the medibay but i can't find it, is it in the LCZ anymore ?
Re: v1.3 Update
Posted: Mon Oct 31, 2016 12:23 am
by VincentRipperdactyl
DL_Baryonyx wrote:I'm trying to find the medibay but i can't find it, is it in the LCZ anymore ?
I think it is in the entrance zone
Re: v1.3 Update
Posted: Mon Oct 31, 2016 4:29 am
by AveryLP
I like this new elevator room, that one reminds me of the NTF mod to be honest.
Re: v1.3 Update
Posted: Mon Oct 31, 2016 5:15 am
by Vane Brain
AveryLP wrote:I like this new elevator room, that one reminds me of the NTF mod to be honest.
Because it is from NTF mod